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"Akagi Kai" update, and development roadmap

Hello, everyone. Today a new update: code name "Akagi Kai" is out. So, here're the change list.

- Gripen and S47 Berkut have new cockpit.

- Fix the "game don't restart after mission fail" glitch in 'Thermopylae' mission.
- Make Mirai in Comatose mission (mission 16) doesn't have to stop moving too much often.
- Nerf Skull squadron health regeneration rate in the second part of Mission 18: Yamato Fortress. And we fine tuning the ending timer of that mission.
- Adjust game balance of the 'Against all Enemies' mission. Reinforcement come assist to make player less likely to fail the final fight of the first part of the mission.
- Graphic improvement in all Audio Log screens.
- We tried new graphic technique in Sacrificet Omnia (Mission 1) and Rise, Mirai (Mission 2), we hope this will make the level prettier. If you like the improvement, we're going to do this to all level.

It's first update since we exit Early Access right? Gameplay adjustment, a little bit improvement here and there, no new content yet.

So, what's to come in future updates? Here's our development roadmap.

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And, yes, about CODE MIRAI. A lot of you guys were worrying about this. Here's formal announcement from GameCrafterTeam + GameTomo + KISS-ltd.

"Dear Project Nimbus Fans,

It has come to our attention that there are rumors and confusions regarding Project Nimbus for PS4 AKA Project Nimbus: Code Mirai. We would like to clarify this matter for you.

Project Nimbus : Code Mirai is being developed by our Japanese partner, GameTomo who has invested their monetary resource, time and technical expertise to make this version a reality. GamecrafterTeam is acting as a consultant and quality assurance to make sure that the PS4 version stays true to Project Nimbus experience as much as possible.

The decision whether to port the PS4 version to PC or not is still being discussed at this point. There are technical issues as well as the fact that Code: Mirai is a collaborative project so the decision is not up to us at Gamecrafter alone. We hope to come up with the best solution possible to please the gaming community. Project Nimbus cannot possibly have happened without your support. It is your game as much as it is ours and it will stay that way.

Our dear supporters, please rest assured that all of your money has gone into the development of the PC version (and our instant noodles) as we have promised. We have dedicated our effort into finishing this game but having said that, Gamecrafterteam will continue to work on additional contents post release. Taking advantage of the upgradability of the PC platform, we have plans to add more features into Project Nimbus well into the future."
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So, that's the joint annoucement from 3 companies: KISS-ltd, GameTomo and GameCrafterTeam
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So in short, I'm speaking to you that
- All of the money from PC players shall and always be used for PC players only.
- We're working on improving the graphic of the game and we vow to make the PC version of Project Nimbus look the best and modern, like any game released in 2017 shall be.
- We're adding content to Project Nimbus and we have the development plan for that.


Thank you everyone for playing Project Nimbus.
Pawee
GameCrafterTeam