Are you listening? Great, then listen carefully.
OPTIMIZATION
This might not be update that the game deserve. But this is one of the update that the game need. :D
No new contents for this update, but the game should run much smoother and more stable than in past builds. We also gain performance increase from the game's engine config fine tuning. We'd like to give thanks to our great super-player @Dfeeds a lot! These config fine tuning are advised by him.
The code name of this build is of course, Haruna Kai! Please enjoy the game and provide us with any feedbacks you might have.
The codename of this update is "Haruna Kai". Check in the main menu to see if you're running the latest version of the game.
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Changelog:
- Increase cursor speed in menu screen for joypad users.
- Make the main menu, the hangar and the cutscenes compatible with joypad again! I know the bug was there for quite sometimes. Now it’s fixed!
- The game will not try to draw HUD to ‘empty’ player after the player is dead anymore.
- Adjusted weapon icons for ZX-05 Zavtra, S37 Kasyana Kometa and ZX-08 Budushcheye.
- Fixed various backend errors and unused codes.
- Improved projectile effect performance.
- Adjusted behaviour of AI-controlled generation 1 BattleFrames and UCN
- Destroyer when there is no projectile to evade.
- Fixed the issue where S37 Terminator cannot spawn projectiles when attacking.
- Fixed the issue where PsychoDrone sometime doesn't spawn its laser weapon.
- Fixed various AIs attacking non-existant target.
- Fixed bug in ILVES IFV weapon.
- Fixed bugs in AI-controlled S37 Kasyana Kometa, regarding Particle Cannon and Dummy Decoy.
- Fixed issue with ZX-05 Zavtra's Particle Shield.
- Fixed stability issue in Mission 2 after Salustaris is destroyed.
- Fixed protected target checker bug in Mission 9.
- Fixed critical bug in Quaternion normalization function that sometimes leading to divided by zero and crash the game.
- Fixed Russian’s Cruiser A.I. that almost all weapons are not online.
- Fixed Russian’s Frigate missing laser turrets. 2 more laser turrets are added to the front of the ship.
- Make Russian ship (Cruiser, Destroyer, Frigate) more efficient and less CPU consuming multi-target and multi-incoming missiles tracking system
- Fine tuning game’s engine config to increase performance.
- Enabling the engine to run PhysX on hardware if supported.