Fixed a fault in the camera's inverted axis.
Fixed a problem that in rare circumstances could initialize the player's level to negative values
Fixed a bug that allowed a consumable to continue being used even after it had been unequipped
Reduced animation blending time for smoother combat
Fixed some text errors and localizations in the UI
Fixed some static lighting issues
Fixed some light sword and light axe animations that tilted the weapon too far towards the ground, resulting in low hit rates against the enemy
Fixed a problem where under some circumstances an elevator would stop working
Fixed some areas where enemies could walk on air
Removed player breathing sound
Other minor bug fixes
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- Patch Notes Release 01.000.017