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Heart of Nightmares - Patchnotes

Dear Champions,

Please find the patchnotes for the expansion Heart of Nightmares that will be released on Wednesday 9th of April 2014.
For more information on the maintenance times, please check this thread: http://forums.ubi.com/showthread.php/866475

Patchnotes - Heart of Nightmares

Features / Design

New menu flow and UI.
New Ranking and Matchmaking system: Players are now ranked in Tiers from 1 to 8 and by progression within their Tier. The progression in a Tier for a player will be mainly influenced by its Match Making Ranking (MMR, previously ELO). The MMR is never directly shown to the player. The MMR is affected by playing any type of ranked duel. Starting with Tier 6, the ranking of the player is no more based on his MMR but on Champion Points (CP). MMR or CP decays over time. A player cannot be demoted, except when we reset the ladder. The ladder will be reset monthly.

Rearranged the Deckbuilder. Added Filters, Search field, UI upgrade.

Changes to the Economic system

Shop & Items:
- Divided the shop in 2 categories, Standard and Legacy (Standard = Base Set 2 and up, Legacy = Base Set 1, Herald of the Void, Void Rising, Forgotten Wars, Five Towers).
- Added the Super Pack (2 rare or rarer guaranteed + Wildcards) as a Standard shop item
- Boxes of the Standard shop now contain Super Packs
- Boosts are now time-based instead of working for a fixed amount of duels
- Removed: Heroic Packs, Premium Packs, Emilio's Pack, Small Packs

Ranked Duels Rewards:
- Now time-based instead of damaged-based

Daily Rewards:
- Gold and Tournament Tickets will be given as Daily Rewards for logging in. Wildcards will become the prize at the end of the seven consecutive day cycle.

Campaigns:
- Rewards for completing the Campaigns reviewed

Altar of Wishes:
- values of all cards reviewed

Achievements:
- Rewards for completeing the Achievements reviewed

Level up:
- Rewards for leveling up reviewed

Swiss Tournaments:
- Rewards: 1st Place (Superpack from latest series) / 2nd Place (Pack from the latest series + Pack from Base Set 2) / 3rd Place (Tournament ticket + Pack from Base Set 2)

Implemented two distinct game Formats for Ranked Duels:

Standard format: Only cards from Base Set 2, Heart of Nightmares and upcoming series of the seasons.
Open format: All cards.
Weekly custom formats for Jackpot and Swiss Tournaments added.

Achievements:
- Removed: 'You Call This Invasion?', 'For Honor and Duty!', 'Wolf Soldier', 'Born to Rise Above All', 'Ready to Rumble!'
- Some rewards for achievements changed

Opening Packs now takes place on a distinct screen accessible from the Cards and Decks menu.

All abilities a creature has now displays an icon on the card, and not only from abilities gained from other cards.

Changed the single player Campaigns. Completing a Campaign unlocks the Puzzle for that perticular campaign.

Daily Quests feature added: Daily Quests are special achievements that can be done multiple times.

Rearranged the Help menu to be more comprehensive.

Updated the location where the players' replay file is. Now by default in: C:\users\yourname\AppData\Local\Ubisoft\Might and magic duel of champions\Replay

Rebalanced several cards:

Academy

Glyph-Carved Golem
Req. 4/4/0
Now Req: 3/4/0

Haven

Imperial Guard
Req. 5/0/0
Now Req: 4/0/0

Eleonore
Req. 5/2/0
Now Req: 3/3/0

Blazing Glory
Req. 6/1/0
Now Req: 5/2/0

Tithe Collector
Req. 1/0/0
Now Req. 0/0/1

Vestal
Req. 4/1/0
Now Req: 3/2/0

Sister
Req. 2/1/0
Now Req. 1/2/0

Griffin Battle Priest
Req. 2/3/0
Now Req. 2/2/0

Inferno

Chaos Imp
Req. 4/0/0
Now Req: 1/0/3

Breeder
Req. 2/1/0
Now Req: 1/1/0
Now called Gravid breeder

Chaos Sorceress
Req. 6/1/0
Now Req. 5/2/0

Breeder Mother
Req. 4/1/0
Now Req: 3/1/0

Hell Hound
Req.1/0/0
Now Req: 0/0/0

Void Arbiter
Req. 3/2/0
Now Req: 2/2/2

Necropolis

Atropos
Req. 5/0/0
Now Req. 4/0/1

Namtaru Channeler
Req. 2/3/0
Now Req: 2/2/0

Banshee
Req. 6/3/0
Now Req. 4/4/0

Moonsilk Spinner now a melee shooter

Decay Spitter now a melee shooter

Sanctuary

Ishuma
Ability cost 0
Now ability cost 1

Naga Tactician
Req. 2/0/0
Now Req: 1/0/1
Is now a melee Shooter

Kensei
Req. 6/0/0
Now Req: 5/0/0

Shanriya Priestess
Req. 4/1/0
Now req. 3/2/0

Okane no Okane
Req. 3/0/0
Now Req: 2/0/1

Stream Singer
Req. 2/1/1
Now Req: 1/1/1

Sayama Spy
Req. 2/0/1
Now Req. 2/0/2

Sayama Champion
Req. 2/0/0
Now Req. 3/0/0

Stronghold

Kelthor
Ability cost 0
Now ability cost 1 and can only target creature with enrage ability.

Blackskull vulture rider
Cost 4
Now cost 5

Neutral

Dark Assassin
Req. 2/0/0
Now Req. 3/0/0

Wandering Bard / Raider / Magic Peddler / Soothsayer
Req. 2/0/1
Now Req: 1/0/2

Helexian Librarian
Req. 2/0/0
Now Req. 0/0/2

Moonsilk Spider
Req. 2/3/0
Now Req:0/3/0
Now a melee shooter

Pao Hunter
Req. 2/0/0
Now Req: 1/0/0

Blind Brother
Req. 3/0/2
Now Req: 1/0/3
Now a melee shooter

Void Wraith
Req. 3/1/0
Now Req: 2/1/2

Void Keeper
Req. 4/1/1
Now Req: 3/1/2

Pao Deathseeker
COST 3
NOW COSTS 4

Greater Water Elemental now a melee-shooter

Fixes

Altar of Asha: You now have to choose both targets before the effect occurs. As such, you can no more sacrifice a creature to deploy another one on the same position.

Changed the ability of 'Kieran, Knight of Negation':
0: Deal 1 damage to every creature that dealt combat damage to Kieran, Knight of Negation during your opponent's last turn.

Card played trigger:
The card played triggers are now triggered only when card effects have all been executed. An example of this change is that if you now target a Chaos Imp with a Fire Bolt, you will not have to discard a card because the Chaos Imp will already have left the battleground when the Fire Bolt checks for played triggers.

Fixed a bug in which the 'Week of Tamed Spirits' was not working 'until the start of your next turn' when on the left pile of event cards
Fixed a bug in which the Infect ability of creatures on 'Soul Spire' or 'Tower of the Gardener' was not working as intended
Fixed a bug in which the 'Make a Wish' achievement could be completed without having 'Nur'
Fixed a bug in which using 'Spell Steal' on 'Enthrall' caused a creature to be banished
Fixed a bug in which 'Stone Shield' and 'Celestial Armor' didn't block the damage from 'Mana Storm'
Fixed a bug in which some Buildings were destroyed by 'Death Seal'
Fixed a bug in which 'Plague Bearer' was affected by 'Week of Austerity' when its cost dropped below 5
Fixed a bug in which 'Shi-no-Shi' was not banished if a 'Void Keeper' was deployed first by the opponent.
Fixed a bug which prevented resource gained by playing 'Whirlpool' on 'Okane no Okane'.
Fixed a bug in which the 'Chaos Seer' asked to discard cards even after dying from 'For Whom the Bell Tolls' under certain conditions.
Fixed a bug in which 'Nur, Spellweaver' draws a card after being deployed by 'Resurrection'
Fixed a bug in which being under the effect of 'Prison' prevented your Resources' production to increase. 'Prison' still prevent you to produce resources, but now you increase your resources production like you should.
Fixed a bug in which details about the hand of your opponent was revealed under certain conditions (cards that can change cost like the Blackskull Vulture Rider were changing places)