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Patch Notes - Version 1.0.0

General Updates:

  • Map button label updated to "M" from "V".
  • Corrected tooltip information for supply items.
  • Race tooltip display issues fixed.
  • Spelling corrections for "Goblin", "Great Sword", and "Movement Speed".
  • Clarified text regarding cures for Curse.
  • Renamed "Weapon Club" to "Club".
  • Enhanced clarity in damage descriptions at the start of battles from items and abilities.
  • Updated help section: Respawn key changed from F12 to F10.
  • Corrected the Highelf boss name in achievements and quests.
  • Spelling correction in "Holy Grail".
  • Improved description for "Imp's Unwanted" quest.
  • Corrected spelling in "Eternal Justice" recipe and other recipes.
  • Enhanced explanations of main stats.
  • Clarified and corrected "Attack Speed" description, including its application (melee, ranged, or all).
  • Corrected the spelling of "Witch Hut".
  • Renamed "Poor Horse" to "Donkey".

Achievements:

  • Fixed issue where some in-game secret achievements were not secret on Steam.
  • Resolved issue where completing the Warrior achievement also completed the Ranger achievement.
  • Corrected text for the Holy achievement on Steam.
  • Updated "Unlock Character" achievement text to "Alignment Race Class".
  • Adjusted character unlocks to correspond with their proper achievements.
  • Updated description for the Dragon Slayer achievement.
  • Addressed issue where achievements sometimes failed to save.

UI Enhancements:

  • Improved readability of the Permawound healing UI.
  • Added a Discord link to the main menu.
  • Ability display now available when visiting the Ice Altar.

Item Updates:

  • Changed the image for the "Tears of Adria" item.

Bug Fixes:

  • Fixed bug where players wouldn't lose gold when purchasing with a full backpack.
  • Resolved issue with duplicate player names in PlayFab preventing game startup.
  • Addressed rare bug of character invisibility at the start of multiplayer games.
  • Fixed bug causing a random character start when replaying with the same character.
  • "Undead Army / Undead Master" now functions correctly with an improved description.
  • "Desert Gem" no longer spawns in undead chests in the desert.
  • Abilities acquired from estates now function correctly in multiplayer.
  • Crafting in common or master forge no longer removes unused items.
  • Addressed issue where all races could rebuild certain Lumbermills.
  • Fixed the invisible chest bug (please report if encountered).
  • Resolved multiplayer event-related starting bug.

Gameplay Changes:

  • Monastery now replenishes new defense troops and recruits.
  • Imp now only spawns in multiplayer games.
  • Undead characters no longer receive quests to kill undead.
  • Changed defensive mode time limit from 260 to 340 game seconds.
  • Adjusted achievement rewards: If a character is already unlocked, players receive a random character instead.

Save and Load Improvements:

  • Save game function now tracks quest progress, kills, etc.
  • Corrected gold display on game load (visual bug).
  • Items stored in keeps are now preserved in saved games.