0.12.0 is going to take a bit longer to come out since it's heavy on content, but this prepatch should include a lot of the bug fixes and non-content features that was going to ship with 0.12.0
Features:
* Major revamps of existing areas. Visual and layout
* Dash heavy attack for both greatsword and twinblade
* AI melee attacks only track during windup, as opposed to the entire animation
* Dynamic footstep sounds on wood, concrete and in bushes
* Major lighting changes to make the game look a lot better on low/medium settings
* Added global notifications of all player deaths
* Visual revamp of major notifications
* AI now have tether ranges for their patrol instead of walking anywhere available
* Foot IK animation - in normal terms, when you are on a hill, your feet should adjust positioning to match the terrain
* Healing shrine
Bug fixes:
* Fixed an issue where certain items appear to fail to extract
* Fixed gate collision. It shouldn't protrude out of the ground when it's down now
* Shrine of Power buff does not stack anymore
Tuning:
* AI movement speed is increased across the board
* Increased inventory size to 6 + 24
* Increased projectile speed of light basic attack
* Match duration increased to 30 minutes to account for map expansion