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New update EA v 0.2.2

Hi all,

We wanted to get you a quick "small" update out here fixing a bunch of things found in this first week of early access.

We have a lot of great feedback and constructive feedback, and we are still going through it all. But we picked various issues and improvements.

You can check out the change log as a sticky in the top of the forum.

Have a great weekend, and we continue on with the milestone plan.

Best
Thomas

EA v 0.2.2

Improvements:

  • Allowing modders to add new units, weapons and items vs. only changing
  • Item icons; weapon icons and unit portraits are now externalized and moddable inside StreamingAssets
  • Map visuals updated
  • New unit portraits
  • Showing “no cover” indicator
  • Made more clear which NPC’s can be spoken to with speech bubble over head
  • Hire button now flashes when returning to Strategic Map for the first time
  • The game now warns you before starting a new game if you have a savegame already
  • The quest log under the map can now be scrolled
  • Not hitting objects that are too close when missing a shot (e.g. crate right in front of merc)
  • Rotated the minimap 45 degrees, to make navigation more intuitive (WIP - deactivated enlarge function)

Fixes:

  • Fixed Ferryman and Daughters Necklace quests
  • Mercs no longer stay in your squad on the map screen after they die
  • Control screen updated with proper font, also shows how to select multiple units
  • Enemy hover and right-click menu now shows the correct bonuses
  • Main menu improved for low resolutions
  • Locked down font size of dialogs
  • Removed calculation of remaining AP, as it was more confusing than helpful
  • Fixed the mouse over units when shooting to not show wrong AP
  • Fixed multiple units on the same tile bug
  • Various combat improvements
  • Dead mercs can no longer talk when clicked
  • Fixed the bug that caused the game state to not be cleared when reloading after death
  • Rolodex no longer stays active when toggling the strategic map
  • Fixed the input hotkeys to work when mouse is over UI panels
  • Fixed inventory panel to block game input when active
  • Strategic layer optimisations
  • Music should be playing correctly when all enemies are killed
  • Font updated
  • Mercs should no longer celebrate killing their allies
  • The cover lines to enemies display only for the enemies in line of sight
  • Fixed stances AP
  • Units now go out of ready mode when turn-based mode ends
  • Fixed sliding when moving with another stance
  • Headshot rules adjusted
  • Fixed the bug in the B13 sector that leads to inability to exit from it
  • Dead squad mates can now be looted
  • Portraits are now all in proper aspect ratios
  • Mercs no longer talk over of each other when rapidly selecting them

TxEditor changes:

  • Trigger editor added
  • TriggerZone editor added
  • Added empty WorkbenchScene for creating new assets
  • Fixed wrong target directory when building assetbundles
  • Added editor for setting up waypoints for animals