Removing Frame Rate Dependencies
This update addresses some aspects of the game that were partially frame rate dependent, and primarily affects the Timed gamemode. Essentially, the timer was inconsistent, giving players on low FPS an advantage. The timer is now significantly more consistent, and the leaderboards have been reset because some times may now be impossible to beat.
- Created new boards and froze the previous boards
- The previous boards can be viewed in each leaderboard's timeline, and are labelled "F.P.S.D.T." short for Frames Per Second Dependent Timer
- I've opted to not reset locally stored times, as to not impact medals. If you feel you're time is impossible to beat, and would like to reset it, please ask and I can help you delete the relevant data
Movement
I also found there was one part of the movement that was frame dependent, which is how your position is smoothed out on rails. This has been fixed.
- Rail smoothing is no longer frame dependent. You may notice rail grinding feel a bit sharper, or snappier because of this
- Grinds are now technically finished ever so slightly sooner to accommodate the changes to smoothing, although I doubt the change will be noticeable
- Fixed a bug where touching a launch pad 1 frame before touching the end of a rail would result in a much higher speed boost. This was significantly easier to do on lower frames rates
Ghost Data Improvement
No better time than a leaderboard reset to expand on Ghost Data.
- Inputs are now recorded and can be viewed when watching back a replay. This input overlay can be toggled
- Improved robustness of recording the grinding, wall running, and sliding states
(Ghost Data from the old leaderboards can still be downloaded and used, but these new features will of course not apply)
Other
- Fixed a bug where the Ranks and Splits end of run buttons would appear outside of the Timed gamemode
https://store.steampowered.com/app/2560140/The_Local__Supporter_Package/

