Introducing Timed Ranks
Each Timed course now has 3 Medals and 3 Trophies. Medals are intended for more casual play. Trophies are intended to test your mastery of both the movement and the course. You will not be able to see the Trophy times for a course until you've unlocked the Medals. The 6 ranks are:
- Copper
- Iron
- Gold
- Local
- Global
- Legend
The times for each rank have been based on each course's leaderboard. Copper should be achievable by most new players. Legend is based on the top 10 or so times. As routes and metas change, and as feedback comes in, these rank times will likely change. You will be automatically given a rank based on the times you achieved prior to the update.

UI Changes
- When playing Timed, the end of run screen now has 2 tabs: Ranks and Splits. The Splits tab was the default view prior to this update. The Ranks tab displays your current rank, informs you of a Rank Up and shows the times needed for each rank
- In the gamemode menu, each Timed route card now has 3 pages: Stats (default), Medals, and Trophies. The default page can be changed in Options. Each card will also display your current rank next to the name
- Each Timed route card now also displays your current leaderboard rank. Please note that this rank will not always be up to date. It is updated when the game launches, when you view the leaderboard and your rank is good enough to appear, or when you beat your highscore. Ranks above 999 will not be shown

A New Timed Course...
Bootcamp is a new points course that converts the Advanced Movement course into a proper Timed course.
(Being a new course, there isn't any data to properly determine Rankings so this course's rank times will probably change quite a bit next update)
Online
Capture
- When the battery is stolen, every player will now be given a 5 second steal cooldown, rather than just the player who got stolen from
Infection
- The host can now set the starting infection count up to 15 no matter how many players are in the server. If the number is too high, you will be informed of how many players will actually start infected i.e. if set to 10 but there are 5 players, the actual starting count will be 4
- Fixed an issue where the starting infected count would go beyond the chosen count as more players joined
Zen Chat
- You can now teleport to other players from the pause menu
Other
- Fixed a bug where certain objects like player markers were visible in the lobby
Accessibility
- You can now reset all your binds. This will not reset options like forward toggle
- Added an option under Other > Timed called "Reset Inputs". Enabling this will reset movement inputs when restarting a run. This should help if you find yourself accidentally starting runs
- Inverted the default chat scroll direction. You can revert to the previous scroll behaviour by enabling "Invert Chat Scroll" under HUD options
Other Fixes
- Fixed logic intended to resolve corrupt Timed save files
- Fixed the collider on the large stone overpasses and optimized their LOD 0
- Fixed a typo
https://store.steampowered.com/app/2560140/The_Local__Supporter_Package/

