Greetings! We have completed another patch, adding/fixing various things and a new location - Eaton. So, what’s in the patch?

1. Improved some interface elements (for convenience).
2. Now the characters you are transporting will indicate where they need to be taken when you are in the city (after a few seconds of being in the city).
3. Mercenaries in reserve can now also be swapped (special arrows have been added).
WARNING: Experience shows that any changes to the reserve code lead to some bugs. I hope this patch is different. But that’s just hope. If anything goes wrong, we will fix it.
4. Almost all items in the quest tab of the inventory will not increase road danger level. Not all, but almost all.
5. A reputation display button in cities (look for it on the map in the lower left corner, hotkey "5").
6. The settlement of Eaton, where actions will:
6a. Allow gathering herbs on the roads - we have added six different herbs.
6b. Allow brewing potions from herbs (currently, four potions are available, but you need to gain reputation to unlock all recipes). Your reputation in Eaton does not affect your ability to brew potions, so if you somehow learned a recipe, you can brew potions without reputation. One of the potions is inspired by a comment from a player that we saw somewhere.
6c. Give access to a new legendary bandit - Gavroche.
7. At the moment, we are not updating the demo version, as its content is limited to already completed locations. The following localizations are fully present in the game: Russian, English, and Simplified Chinese. The current patch includes the Korean localization from the previous patch.

There is only one quest in the Eaton - to gather herbs for a witch Manita, so you can run around the locations again. But the quest is completely optional. Additionally, white wolf coats (aka pelts) are sold in Eaton.
We continue to work on the game; thank you for playing. The next content patch will likely be released in December, as we will have a break starting mid-month, also known as vacation. Our programmer (that is, me) will continue working on various small details and, of course, prepare for future content.
Currently, our plans include:

1. A long (but not too long!) quest with mini-bosses and a new big boss in the Eastern Lands.
2. A location with hot springs and a legendary mercenary in the Snowy Lands.
3. Several mercenaries in already prepared locations.
4. Talking about the main story: two quests have been ready for a while now, but we are not yet ready to open up the continuation of the quest chain. I believe that the story part can still wait. Thanks to feedback, we have changed and added so much that we haven’t had time to focus on story quests. We still plan to connect locations in the Eastern Lands to create a closed trade loop. Eaton is the first step towards this.
Well then. I’m done!
