Greetings, comrades! It's been a while, and we've finished this patch, waited for translations into available languages, and are ready to release it (it's already happened).
I really wanted to call this patch "Breach" because I believe every decent game should have one. But unfortunately, this patch contains no Breaches, so we named it "Suspicions" — though, of course, the patch isn't just about that.
Now, to the patch notes, compiled in random order!
0. New language support: Spanish (Spain) by Manco me Levanto
1. CONTENT: Business on the road - new content related to the ability to sell cooked food. More precisely, it will be sold for you — you just need to supply it. We created 11 businesses (for 11 different types of food). You can have up to 20 businesses simultaneously, though this is almost unrealistic because over time, businesses start causing trouble — the higher the popularity of a Business, the more often others will try to seize it. Still, it's a profitable venture. Appears in the late game (around day 30) on roads with difficulty 4 or so.

2. New character in Normingham: Thief-Postman. This scammer sells expensive letters to increase reputation in settlements. Appears at night.
3. Map interface changes - we moved the buttons to the bottom and added tooltips when hovering over them. Added a new button to toggle and view businessman-type characters and characters of other types.
4. Mercenary Pitchfork-Wielding Peasant received an addition to his passive ability.
5. New character in Fortsville: Parpiparp Tututut. Sells Single-Use Trumpets that increase Inspiration in Quick Battles.
6. CONTENT: Problems at locations - new content related to problems in locations. The idea is that every few days, a problem arises in a random location, preventing access. You can either wait or solve the problem in one of two ways. Location issues start appearing around day 15. A problematic location will NEVER block your path to another location (there will always be a detour).
7. We slightly changed the inventory interface by moving the tab buttons to the side. Also increased the maximum tab size for food and scrolls to 20.
8. Maximum cooked food stack size increased from 5 to 10 per slot.
9. New weekly effect - "Tradesmen are immune to Pitching." Along with this, we added small limitations to Pitching to prevent this mechanic from being called "dumb." We also added a new related potion for brewing (look for recipes in Eaton).
10. CONTENT: Suspicions - new content where someone starts suspecting the Tradesman of subjectively bad deeds. This leads to both problems and rewards. This content includes 6 new bosses and one old but enhanced boss, along with dozens of badge combinations that can be looted from these bosses and equipped on mercenaries for additional bonuses. I could describe it in more detail, but it's easier to see in the game. Suspicions start appearing around day 30.


11. Additionally to the previous point - some old road events also allow you to obtain Suspicions badges: Denny, Nurlan, grave digging, and broken wagon.
12. The Strategy talent tree became cheaper. Skills now cost only 1 point more than the usual skill cost in other talent trees. In this tree, you can now view all possible options without unlocking the talent itself.
13. Mercenary Undertaker is now a Bandit.
14. New wagon in Glimmergloom - Sinister Cart.
15. New hauler in Banditshire - Criminal Horse.
16. Secret quest related to a certain well and an ordinary bucket.
17. CONTENT: Battle Memories - new content that allows you to fight previously defeated bosses. Accessed through a portal in Bigtopia. Participation is free, with no penalties — only manual boss difficulty selection and combat. Currently, 7 possible bosses are available. Rewards include 7 banners with 3 power levels each. You can equip ONE banner on your wagon for bonuses. WARNING: Not all bosses can be defeated at the moment, so not all rewards are obtainable.
18. Wandering Merchants - increased the number of goods in demand.
19. Changed road event generation. To explain with an example: Now, if you encounter a scroll merchant, he won't reappear until you've encountered all other events currently available to you at your road difficulty level and in your current biome. This gives players a much higher chance of encountering any content, as it is guaranteed to appear (order is random).
20. Fix: The crate for building the table in Grampstead was shifted to the right (a small but important fix for new players, as experience showed they often missed it when it was too far left).
21. Fix: Fixed 3 traders in different settlements who had issues with starred goods and additional goods that become available after meeting conditions.
22. Fix: The quest with Tori the Seeker in Furryfoot Village is now properly recorded in the quest log after dialogue with him.
23. Fix: Added an extra line below "Repair Cost" in the wagon menu so people stop asking us "How do I repair the wagon?". We hope.
24. Fix: The weekly effect "More Reputation for Trading" now works (it was somehow not working before).
25. Fix: The legendary hauler Cargo Bigfoot in Furryfoot Village now retains its level when dismissed.
26. Fix: Mercenary Undertaker now has additional text clarifying that the effects of his passive ability do not stack.
27. Fix: During battles with major bosses (there are two of them in the game), the game speed is set to x1 and cannot be changed (shield-break phase).
28. Everything described above may contain bugs.
