The burden of the new patch has fallen on all of us! Hopefully it will be bug-free, the game has been in beta for a couple of days and we have fixed some bugs and that's all.
1. Woodserker - passive ability has been changed.
2. Barbar the Barbarian - passive ability has been changed; the ability to light a campfire has been removed.
3. The passive ability False Bottom in Carpentry has been changed.
4. New mercenary - Davey the Digger, a legendary commoner boosted by shovels; reputation reward in Kopalsk.

5. New winter location - Warmington.
6. New mercenary - Eyevan Bobachad, a legendary archer; reputation reward in Warmington.

7. Several new locations, currently empty - base for future patches.
8. Location Bycliffe with a large composite quest.

9. Four new mini-bosses and one new big boss.
10. New talent in the Quality of Life Altar - Quality Quick Battles.
11. Talent tree - Catomancy

12. The event for obtaining the Soul Chalice has been reworked and turned into a quest (the essence remains the same, but it’s now clearer how to obtain it). The blacksmith in Fortsville no longer requires silver outside of the quest.
13. Two interactive totems with temporary weak free boosts in Furryfoot Village and Beastborough. Only one can be active at a time. Very weak, very free.

14. Reputation rewards in almost all old settlements: boosts, boosts, boosts!

15. Six new goods and places where they are bought and sold.

16. New parameter for mercenaries - melee and ranged combat. Currently, there are few interactions with these parameters, but they exist. Base for the future.
17. Now you can see which goods will appear in the next update for merchants when demand is met (goods marked with colored star icon).

18. When purchasing new hauler, the old one will be moved to the reserve if there is space (otherwise, it will be lost as before).
19. Function to partly merge boost values at the start of a battle - can be turned off in the settings.
20. Improved quest display: subjective difficulty rating of a quest, up to 5 quests in tracking, tracked quests are marked and always at the top of the quest list, counters in quests are now visible when tracked (in short format), most quests now have map markers (the marker on the map is shared for ALL quests active in that location, markers come in two types - the location has a continuation of a quest, or the location generally has quests).

