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How Codemasters teach AI to drive

"The core of any racing game is good handling. You’re simply not going to enjoy driving a car round a track if it doesn’t behave how you expect, if a supercar is slow or a touring car has no grip. But after the handling comes the competition. How do you know you’ve mastered the ins and outs of a BMW M3 unless you can prove it by beating ten other drivers to the finish line?"

We chat with the guys at PCGamesN about AI and how we teach it to drive in GRID Autosport. Full report over on the website