Fixes / changes include:
- Attacks that output strong impact vfxs do high damage to shields.
- Tweaked all character shield values.
- Updated grab vfx and sfx.
- Tweaked difficulty chance assigned to levels.
- Slightly increased AI level of most NPCs.
- Captured enemies have 70% of their health when used by players.
- Projectiles that move in arcs don't collide with jump through platforms during their rise.
- Fixed blue fireball collisions.
- Fixed XP displaying incorrectly for players using XP rings.
- Health orbs give slightly less health.
Note: The bulk of this update addresses additional content for the next mask phase (not described in the change list).