Fixes / improvements include:
- Online PvP mode is out! Online versus supports two player matches. Players that create an online game can wait for clients while fighting AI random mateches.
- Improved overall net code to reduce lag and better replicate combat systems.
- Updated local versus mode to support teams and included the ability to select AI opponents.
- Updated combat mechanics with numerous improvements: -Ability to transform in between characters mid air or during combos. Transformation occurs faster but now requires using a cancel point. -Improved turning mechanics. Smoother interpolations and character can change directions with no pauses. -Recalibrated knockout weights to better support combos. Heavy enemies can now also fall into combos. Training dummy knockback is identical to all light characters. -Improved character encroaching collision dynamics to avoid characters from intersecting during attacks. -Fixed input bug related to throws. -Minor calibration/tweaks specific to some characters.
- Tweaked NPC parrying AI.
- Fixed performance issue with AI path finding.
- Polytrails for weapon special attacks use a brighter VFX.
- Introduced a new tile in plant world.
- Added 2 new achievements.
- Introduced new elements which will unlock after the current seal is destroyed.
Since this update is rather significant compared with previous patches we expect some level of issues to arise (which should be addressed shortly after this release if any should exist).