1.0.1 Patch Notes
Improvements
- Reduced enemies' health in Biomes 2 & 3.
- Combo now lasts 2.5s and fades for 1s
- Effects for the following items have been adjusted:
- Real Estate Expert → Entering a hostile room generates
5/10/20/3510/20/30/50 shards - Certified pyrotechnician → Hitting an enemy with a bomb generates
1/2/3/53/5/7/10 explosive shards - Auric Obsession → Grant
11/2/3/5 gold every30/25/20/1020 combo points - Drinkable Gunpowder → Weapon becomes a bomb every
35/30/25/1530/25/20/10 combo points - Static Electricity → Remain at
40/35/25/1020/15/10/5 combo points, weapon attacks generate electric arcs - Weaponsmith Expert → As long as you remain at 10+ combo points, generate
25 shards every1s3/2.5/2/1s - Shattered heart → Weapon generates shard every
0.25s0.2s
- Echo dice effects now trigger directly when interacting with “heart” items such as Infernal Heart.
- New icons added for the patterns to make them easier to understand.
- Various improvements and fixes for some of the Experiences.
Bug Fixes
- Patterns can no longer be farmed indefinitely.
- Bomb Room description no longer claims to grant control.
- Doors in the 2nd Biome no longer unexpectedly lock players behind them.
- Fixed issue where the Doppelganger unlock sequence dialog triggered too early.
- Removed lag caused by Echo Device + Electricity
- Potion "Hazardous Duplicator" no longer grants common versions of items that were unintended.
- Boss achievements unlock correctly if defeated without taking any hits.
- Fixed issue preventing the Bo-Love-Aro achievement from unlocking correctly.
- Addressed problem where the quality control item appeared incorrectly in Act 1.
- Fixed card VFX not displaying properly during ACT unlocking sequences.
- Rotten Egg gives the correct amount of empty hearts for each curse.
- Bernardo's Codex entry has been restored in English.
- Codex entries are no longer cut off in Spanish.
- Character names are correctly translated in certain languages.
- Various localization fixes in all languages.
1.0.1