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Development Summary - October 2025

Hey!

I'm here with the monthly development summary from October, enjoy :)

TFE Development Summary - October 2025

Minimap

🛠️ Click on MiniMap relocates player camera
🛠️ Buildings register with MiniMap
🛠️ Territory borderstones register with MiniMap
🛠️ Harvestables register with MiniMap
🛠️ Characters can register with MiniMap if needed
🛠️ Buildings and territory borderstones have the correct PlayerColor on the MiniMap
🛠️ MiniMap rotates with player camera yaw rotation

Unitselection and Commands

🛠️ Added UnitSelection backend in player controller
⊞ Implemented Unit Selection Widget (first iteration)
⊞ Implemented Unit Commands Widget (first iteration)
⊞ Units and their counts are displayed together
⊞ Click on Unit Icon relocated player camera to these units

Harbor

🛠️ Implemented Harbor Building Class
🛠️ Implemented spatial placement checkers for water
🛠️ Added neutral ship that sails around the island
🛠️ Everytime the neutral ship passes a harbor, new carriers are spawned at the harbor (depending on stored coins) - first prototype
🛠️ Settlement attractiveness level correctly limits amount of carriers per ship
⊞ Added own harbor building widget, which displays time until the next neutral ship passes the harbor again

More Stuff

🛠️ Implemented whole resource broker logic in C++ for best performance
🛠️ Fixed all kind of bugs
🎨 Waves near the shoreline are dampen down correctly
✨ Secrets

See you next time and let me know what you think in the comments! :)
Best,
Sebastian