New boot screen, Universe resets every play (50% more roguelikey!), goodbye rations hello fuel, ship types have tendencies, objectives & scientist story, aliases...
2 minute video explaining it all HERE
Release Notes (v0.15):
New Boot screen
Reset Universe after every play
no longer same universe till manual restart
Fuel & scrap replace rations:
no more rations
scrap scattered around ships
2 types of fuel:
Propulsion: intra-system travel, refills every jump, but reserve can be found aboard ships
Jumps: inter-system travel, found aboard ships
Ship types: ships now have tendencies as to...
what resources you can find on them
what room items you find on them
power grids
layout
Objectives
button & menu on system view
delineate various theories the player can persue
introduce scientists & larger story elements
Second room border appears on Schematic letting you know you’ve explored that area
New ‘alias’ command allowing you to alias commands or groups of commands
New Drone & Ship Upgrade Summary windows in Schematic View
Added superscripts to Drone View overlay icons, hopefully this is the best of both worlds
Destroyed Drone & ‘gathered’ fuel access overlay Icons are now grey instead of red
‘pickup’ command will also collect scrap
Renamed Power Manager to ‘Reroute Power’ [ship upgrade]
Renamed Remote Power Control to ‘Remote Power’ and only powers one inlet (ship upgrade)
‘survey’ added as a possible command via the ship terminal
Stun is now a proximity weapon, no longer requiring manual detonation with “stun boom”
Swap UI now mimics Drone Config UI where enter places upgrade in other drone
Trading posts suck less (generally have more stuff & even have fuel now, everything costs scrap
‘teleport’ can send you to any known room on the schematic (not just those scanned or visited)
can use drone names in commands (eg: navigate bob r1)