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Duskers Update #8 is here! (v0.25) We took your feedback and created ways for you to defy the RNG Gods!

Video explaining the update HERE

We took your feedback and created ways for you to defy the RNG Gods! Now when you die it's 60% more YOUR fault! Vents, Breaking Upgrades, Radiation... nothing can stop you... probably... maybe!

Also this is a chance to see how good you guys do as design consultants. We took a LOT of your feedback on VENTS and BREAKING UPGRADES so your job hangs in the balance of the reaction we get ;)

For those on the "Future" branch this is simply v0.23 & v0.24. Thanks for helping us test it! We'll have new updates for you in not too long.

Please let us know your thoughts/feedback on any of these things below!

V0.25(combines "future" branch v0.23 and v0.24)

  • Reworked upgrade breaking for a second time: now mission based, visible “failure probability”, no increase if not used, will change states in diagnostic report after mission.
  • Vents now show up as an overlay on both Drone View & Schematic View
  • Age on ships now has description next to it to better illustrate difficulty
  • Tow upgrade can now be created/assembled
  • Confirmation dialog when you reset from within a mission
  • Difficulty options (Early Access) ability to turn off Radiation, Vent spawning, & Destroyed drones in narrow rooms, for now
  • Change: ‘destruct’ command requires confirmation
  • Minor Change: Reworked mission summary window to be a little clearer
  • Mines now blow things up better
  • Stuns are now more reliable
  • Added: New option to enable running the game in the background (possible unstable)
  • Added: Option to reset the previous Best Days Survived back to 0 (goes hand-in-hand with fix, so that previous Best Days values can be reset by player if they want clean data)
  • Fix: Removed exploit where player could teleport into game and bypass the mission start logic
  • Fix: Multiple issues with the Reroute Ship Upgrade to make more stable/reliable
  • Fix: prevent SOME cases where the boarding ship doesn’t show after re-docking
  • Fix: Previous Best Days Survived was an inflated number. This fixes FUTURE best plays, but is unable to correct the bad previous best days info currently stored in players’ data.
  • Fix: Grey Goo objective step that requires all rooms in a Space Station to be scanned was mistakenly also requiring that the boarding ship be scanned, as well.
  • Fix: Multiple “Internal Processing Errors”. These errors can happen in many ways, and this is not a comprehensive fix of all possible errors. Continue to report these along with the output log and command used.
  • Minor Fix: Various typos, particularly in the tutorial
  • Minor: New probe overlay more of a programmer smiley face :)
  • Repaired upgrades don’t have a chance to error/break as quickly
  • When drone’s video signal is restored there’s now an audio queue and text is colored
  • Outposts: hint to use Transporter first time in, reminder if player tries to “redock”
  • Fix: Drone config bugs: “ERROR” drones and missing drones in the Boarding Configuration Window after turning 1 or more drones to scrap in Modifications window (required specific steps)
  • Fix: Drone upgrade bugs: after trading away upgrades, issues in the Boarding Configuration Window (required specific steps)
  • Fix: Correctly showing logs (some were appearing as blank)
  • Fix: One case of the “Internal Error Processing Command” when typing gather/gather all.
  • Fix: Ship upgrades now cost the same as their scrap value

Thanks!

-Tim (Duskers creator guy)

(please note: in the video I say 1 week when it's been 2, but I made most of the video a week ago and decided the breaking upgrades needed a second pass, and then replaced that section)