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Update #4 (Alpha v0.11)

If you have feedback we'll be checking this forum and the new subreddit frequently. We LOVE feedback :)

If you want the 2.5 minute version, I dun made a video about some of the cool new stuff: like a new drone view, our first real audio, UI elements, and teaching the mechanics.

Also, feel free to add help for other players to the new Wiki that was just created.

Next update Coming May 1st!

Changelist (prettier version HERE)

v0.11

  • New Drone View! (what the drone’s see... more data oriented)
  • Our first Audio! (unless you count our alert sounds)
  • - 3 layers: you ship’s ambience, interface sounds, and remote ship sounds (via drone mics)
  • - spatial: listen to another drone drive by
  • - context: schematic vs drone view. Drone moving sound different for each
  • - volume options
  • New Drone Overlays
  • More clear drone states: Destroyed vs Disabled
  • Removed prompt to continue (automatically does)
  • Dropship & (partial) derelict outline in schematic view
  • Derelict exploration starts on Schematic View
  • Newly scanned items flash on in both views
  • Lots of “learning” improvements
  • - more overlay help text on ship items
  • - robust “info”
  • - Lots of less-intrusive “Hints” for things not covered in the tutorial
  • - Better warnings and errors
  • -- when you try to use a command on the wrong drone
  • -- if you try to open an airlock for the first time
  • -- notice if you try to click on the schematic or drone view (mouse not needed)
  • -- warnings first time you leave items not towed back to dropship or don’t commandeer a vessel that’s ripe for it :)
  • New Swap UI: No mouse needed for derelict exploration!
  • “all” now a valid parameter for most commands (eg: “gather all”)
  • “Shipscan” now gives more info in the console
  • We move you away from starting with a motions scanner much quicker
  • New Console & Drone Summary windows
  • - Ability to change font size of console (Ctrl + Page up/down)
  • First pass of performance improvements (memory usage, etc) - Tim