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Duskers Update #6 is here! (v0.15)

New boot screen, Universe resets every play (50% more roguelikey!), goodbye rations hello fuel, ship types have tendencies, objectives & scientist story, aliases...

2 minute video explaining it all HERE

Release Notes (v0.15):

  • New Boot screen
  • Reset Universe after every play
    no longer same universe till manual restart
  • Fuel & scrap replace rations:
    no more rations
    scrap scattered around ships
    2 types of fuel:
    Propulsion: intra-system travel, refills every jump, but reserve can be found aboard ships
    Jumps: inter-system travel, found aboard ships
  • Ship types: ships now have tendencies as to...
    what resources you can find on them
    what room items you find on them
    power grids
    layout
  • Objectives
    button & menu on system view
    delineate various theories the player can persue
    introduce scientists & larger story elements
  • Second room border appears on Schematic letting you know you’ve explored that area
  • New ‘alias’ command allowing you to alias commands or groups of commands
  • New Drone & Ship Upgrade Summary windows in Schematic View
  • Added superscripts to Drone View overlay icons, hopefully this is the best of both worlds
  • Destroyed Drone & ‘gathered’ fuel access overlay Icons are now grey instead of red
  • ‘pickup’ command will also collect scrap
  • Renamed Power Manager to ‘Reroute Power’ [ship upgrade]
  • Renamed Remote Power Control to ‘Remote Power’ and only powers one inlet (ship upgrade)
  • ‘survey’ added as a possible command via the ship terminal
  • Stun is now a proximity weapon, no longer requiring manual detonation with “stun boom”
  • Swap UI now mimics Drone Config UI where enter places upgrade in other drone
  • Trading posts suck less (generally have more stuff & even have fuel now, everything costs scrap
  • ‘teleport’ can send you to any known room on the schematic (not just those scanned or visited)
  • can use drone names in commands (eg: navigate bob r1)