So we're < 24 hours from our Early Access launch, why not update the build? :D
We wanted to fix some of the bugs you guys have been reporting (thank you SO MUCH for reporting them for us).
Here's a quick list:
- Improved Collisions & pathing: now 25% less traffic jams & stuck drones
- Added: Descriptions to Options (including Graphic options) to clarify what each does
- Changed: A lootable drone on a ship will not be placed in the first room if that room is very narrow or small to prevent the ship from becoming unplayable
- Fix: Saving mid-game (was losing your fleet in v20)
- Fix: ‘pickup’ was sometimes being converted to ‘gather’.
- Fix: Could not repair 2+ different upgrades or drones at the same time on the Modifications window
- Fix: ‘trap boom’ now works from both views (previously only worked in the schematic view)
- Fix: “Hints” (in game) not completely going off screen on larger resolutions
- Fix: Sensor was allowed to go below 0!
- Fix: ‘Interface’ wasn’t working correctly when in an area around a terminal that was not too far nor too close
- Fix: Collisions with world objects were not always happening when in SV
- Fix: Rounding errors creeping into the scales of various overlays after long times inside of a single ship
- Minor Fix: Changed message when trying to tow a drone that was alive to not say it was destroyed
- Minor Fix: The ‘navigate 1 2 3 r1’ hint now gives up after it has shown 3 times (rather than sometimes persisting after hours of play)
- Minor Fix: “rings” around a transitioning hint could be left on screen for the duration of a ship, in some situations
- Minor Fix: Added an additional notification sound when ‘dock’ requires a confirmation from the player before the boarding ship will detach. Previously there were times when that confirmation would be printed to the console w/o a sound to alert the player.
- Minor: new startup dialog splash image :) Please let us know what you think, or if you notice we broke anything! - Tim (Duskers creator guy)