Video explaining the update HERE
We took your feedback and created ways for you to defy the RNG Gods! Now when you die it's 60% more YOUR fault! Vents, Breaking Upgrades, Radiation... nothing can stop you... probably... maybe!
Also this is a chance to see how good you guys do as design consultants. We took a LOT of your feedback on VENTS and BREAKING UPGRADES so your job hangs in the balance of the reaction we get ;)
For those on the "Future" branch this is simply v0.23 & v0.24. Thanks for helping us test it! We'll have new updates for you in not too long.
Please let us know your thoughts/feedback on any of these things below!
V0.25(combines "future" branch v0.23 and v0.24)
- Reworked upgrade breaking for a second time: now mission based, visible “failure probability”, no increase if not used, will change states in diagnostic report after mission.
- Vents now show up as an overlay on both Drone View & Schematic View
- Age on ships now has description next to it to better illustrate difficulty
- Tow upgrade can now be created/assembled
- Confirmation dialog when you reset from within a mission
- Difficulty options (Early Access) ability to turn off Radiation, Vent spawning, & Destroyed drones in narrow rooms, for now
- Change: ‘destruct’ command requires confirmation
- Minor Change: Reworked mission summary window to be a little clearer
- Mines now blow things up better
- Stuns are now more reliable
- Added: New option to enable running the game in the background (possible unstable)
- Added: Option to reset the previous Best Days Survived back to 0 (goes hand-in-hand with fix, so that previous Best Days values can be reset by player if they want clean data)
- Fix: Removed exploit where player could teleport into game and bypass the mission start logic
- Fix: Multiple issues with the Reroute Ship Upgrade to make more stable/reliable
- Fix: prevent SOME cases where the boarding ship doesn’t show after re-docking
- Fix: Previous Best Days Survived was an inflated number. This fixes FUTURE best plays, but is unable to correct the bad previous best days info currently stored in players’ data.
- Fix: Grey Goo objective step that requires all rooms in a Space Station to be scanned was mistakenly also requiring that the boarding ship be scanned, as well.
- Fix: Multiple “Internal Processing Errors”. These errors can happen in many ways, and this is not a comprehensive fix of all possible errors. Continue to report these along with the output log and command used.
- Minor Fix: Various typos, particularly in the tutorial
- Minor: New probe overlay more of a programmer smiley face :)
- Repaired upgrades don’t have a chance to error/break as quickly
- When drone’s video signal is restored there’s now an audio queue and text is colored
- Outposts: hint to use Transporter first time in, reminder if player tries to “redock”
- Fix: Drone config bugs: “ERROR” drones and missing drones in the Boarding Configuration Window after turning 1 or more drones to scrap in Modifications window (required specific steps)
- Fix: Drone upgrade bugs: after trading away upgrades, issues in the Boarding Configuration Window (required specific steps)
- Fix: Correctly showing logs (some were appearing as blank)
- Fix: One case of the “Internal Error Processing Command” when typing gather/gather all.
- Fix: Ship upgrades now cost the same as their scrap value
Thanks!
-Tim (Duskers creator guy)
(please note: in the video I say 1 week when it's been 2, but I made most of the video a week ago and decided the breaking upgrades needed a second pass, and then replaced that section)