Again, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in). When it's had some time in there and you guys have deemed it "stable" I'll move it to the default branch (which everyone is on by default).
So we have a lot of bug fixes in this one, but we wanted to get some fun stuff in as well, so we added Drone Renaming and a few ways to counter and prepare for radiation.
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v0.26]" at the beginning of the title.
Please let us know your thoughts/feedback on any of these things below!
- Rename your drones! (Ctrl+R on drone config)
- New Modification: Radiation Shield
- New Modification: Surveyor (Ship Upgrade) shows rooms likely to flood with radiation
- Easy starting galaxies (see new Difficulty sub-menu under Options to enable - disabled by default)
- Added: Difficulty options (Easy, Normal, Hard) for Scrap and Upgrade Breaking
- Added support for 16:10, and unofficial support for many other resolutions *(See below)
- New turret model (ship defenses)
- Revamped all the menus
- Added: Master volume, plus moved other audio bars to a separate sub-menu
- Added: Modification indicators to indicate mods to Drone, Drone Upgrade, or Ship Upgrade (added to the name. Ex: “probe *s (2/4)” means a probe with the stealth mod)
- Added: Ability to remap two major problem keys for uses with no-English keyboards: semi-colon (;) and apostrophe (‘). Remapping is done in the game launcher, not the game, itself. Choose the “Input” tab, and scroll to the bottom. Two new map-able items are at the bottom.
- Minor Add: After using ‘gather’ on a Fuel Access, showing a single-line summary of how much fuel received (still showing the fuel as it’s being pumped)
- A ship’s powered defenses no longer see stealthed drones
- Probes now attacked by the ship’s powered defenses (unless the probe has the stealth mod)
- Changed: “Gatherer” and “Scanner” upgrades renamed to “Gather” and “Scan”
- Changed: ‘commandeer’ no longer explicitly says whether or not there are enemies on board (cannot use it as an exploit to peek ahead to see whether or not any enemies remain on the ship)
- Minor Change: Show message to the console when the stealth turns off because of the use of another upgrading being activated
- Major Fix: Occasionally starting system was not in reach of any other systems (no where to jump), ending the game prematurely
- Fix: Installed Ship Upgrades now show on the Modification and Trading Post inventories
- Fix: FRAPS and OBS now works with DUSKERS (won’t crash between missions)! Note: Changing the vsync setting while FRAPS is recording WILL cause a crash. Don’t do that :)
- Fix: If there was a Sensor in the boarding ship AND and an enemy also in the boarding ship, redocking would cause the sensor to return to “green” indicating no threat, when the threat still existed in the boarding ship
- Minor Change: Hint to train new players that they can ‘dock’ changed to show when an airlock is actually seen, rather than just entering a room with an airlock
- Minor Change: No longer showing infestation types on Stargates and Trading Posts on the UI
- Minor Change: Menus cleaned up and some reorganization
- Minor Change: BACKSPACE moves backward through open menus (same as ESC)
- Minor Change: Reworded some of the mods in the modification window
- Minor Change: Further removed mouse interaction - mouse over and clicking no longer supported in the galaxy view to further support game immersion
- Fix: A well-timed ‘dock’ while the boarding ship was in the middle of redocking would break it do player could not dock again on that ship
- Fix: When viewing another, previously visited, galaxy, then returning (using [R]eturn) player was not being returned to the system where they started. Instead, they were moved to a system with a previously used stargate.
- Fix: Starting to travel to a new galaxy, then canceling, was putting the game into a bad state
- Fix: Using ‘gather’ in a corridor was causing an “Internal Processing Error”
- Fix: Universe, System, and Dungeon shortcut keys could be activated while various windows and menus were open
- Fix: Some players mentioned opening the menu over the drone view in a game caused the game’s look to “break”, requiring alt-tab away and back to correct. This should fix that.
- Fix: Disabling hints in the Options menu was also mistakenly disabling the information messages in the tutorial
- Fix: In the right circumstances, if a player had a disabled drone in a corridor then the game would not allow the player to ‘exit’ (Internal Processing Error)
- Fix: Inventory was previously “filling up” based on a combined total number of Ship and Drone upgrades so it was possible for both inventories to have several open slots that were inaccessible. That has been fixed, and now both Ship Upgrades and Drone Upgrade slots can be filled in total.
- Fix: Using the Remote Power Ship Upgrade in combination with a Generator Drone Upgrade allowed an exploit where an entire ship could be powered
- Minor Fix: The “slime” red enemy reticles weren’t always going away when ‘sonic’ used to kill them, making it unclear as to whether or not still alive
- Minor Fix: Do not allow the ‘swap’ command with a drone found on a ship to work until the drone has been actually seen
- Minor Fix: The HP of drone with an active shield that is broken by “slime” would show fractional HP (ex: 122.342516)
- Minor Fix: Player ship was showing on top of the Log viewer
- Minor Fix: The number-pad’s ENTER was not supported on the Swap UI
- Minor Fix: Keep the Universe View centered so that the nodes wouldn’t fall off the screen
- Minor Fix: Occasionally ‘scan’ reported 1 more scrap than was actually in the room
- Fix: fixed issue where redocking eventually caused drones to fail to navigate properly via “navigate” command. Usually would say a door was blocking the way when it was not.
- Fix: fixed issue where returning from a ship with an 8th drone in the docking bay would cause various issues back on the mother ship, such as only seeing the 8th drone in the scrap window. The 8th drone gets left behind entirely (for now…). *Resolution support. Officially supported is 16:10. Unofficially supported is 21:9. Because of a limitation of Unity, all players wishing to use a 21:9 resolution need to use the command-line method of providing the width/height of their monitor (you will not be able to select from the Unity launcher). For more details on how to do that, see: http://steamcommunity.com/app/254320/discussions/0/528398719796386374/#c527274088389125761. Note - other resolutions (4:3, 5:4, and 3:2) are also unofficially supported, but have known issues with some of the UIs and are currently in a “use at your own risk” state, and must also be provided at the command-line. Thanks! -Tim (Duskers creator guy)