So we wanted to get some fixes out there for bugs that the launch exposed, and hopefully not cause any new bugs!
As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in).
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.02]" at the beginning of the title.
(WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)
Please let us know your thoughts/feedback on any of these things below!
- Fix: Possible cause of players losing saves. After dying, the 'Restart' option (wrong name) was executing old code. Renamed to Reset and used the updated Reset code.
- Added: Additional ship slot validation logic added based on a state a player's data had gotten into. We also try to apply it automatically to minimize needing to go to the main main menu to validate/repair.
- Fix: Don't allow Drone to continue firing at an enemy in another room when the door is closed between them.
- Remove: Message telling player they are out of fuel EXCEPT in weekly challenge. This had a couple issues where it triggered incorrectly - also was the cause of some hang errors after leaving ships
- Fix: Don't allow players to dock to an airlock that isn't yet on the schematic.
- Fix: When viewing another system, pressing 'T' was draining P-Fuel as if you had actually traveled.
- Fix: Cases where patrol bots could shoot/move through closed doors
- Fix: Swarms were sometimes visible when entering boarding ship while on SV
- Universal Linux build (separate 32 & 64 bit builds)
- Added: FS/Windowed toggle to Linux (ALT+ENTER or SHIFT+ALT+ENTER)
- Add: -alias-disablectrl command line option to disable the CTRL on the Alias window (interferes with Scandinavian keyboards, which use CTRL to access keys like '$')
- Change: Allow mapping of arrow keys (in Unity Launcher)
- Fix: Make sure 1st transportable room is clear of large debris and has at least one size that is 3 to make sure player isn't blocked from boarding an outpost.
- Added Upgrade Wear & Ship Wear to strategy menu
- Updated Semicolon tip text
- Help text has been clarified for many commands
- Other minor fixes
-Tim (Duskers Creator Guy)