Developer postOriginal post (opens in a new tab)

Duskers v0.29 is now in the "Future" branch. Awwww ship...

As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in). Hopefully by next week if you guys deem it stable we'll move it to the default branch (which everyone is on by default).

This update is all about the ships... commandeering them really. We've added some "permanent" ship upgrades that are specific to certain ship types, some ships recharge more P-fuel, new ship icons for each type, Fuel Depots, etc. etc. Much more but the list is below :)

If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v0.29]" at the beginning of the title.

(WARNING: things are most stable if you start a new run (Reset) after updating. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)

Please let us know your thoughts/feedback on any of these things below!

V0.29

  • Added: 5 permanent ship upgrades types. They are new (never before seen), specific to certain ship types, and are fixed (can’t be uninstalled, purchased, etc).
  • Change: A ship’s rechargeable P-Fuel maximum varies from ship to ship. Use the ‘info’ command on a fuel access point to see ship’s max.
  • Added: Ability to see new ship’s maximum scrap capacity BEFORE boarding
  • Major Change: Brand new Commandeer UI with more information to aid in comparing old and new ships
  • Added: New ship icons added for various ship types on various UIs
  • Major Change: Not all ship types can be commandeered. Specifically Space Stations and Fuel Depots.
  • Added: Fuel Depots (derelict type)
  • Major Change: Slots for installed ship upgrades break over time (not just the ship upgrades, themselves). Can be repaired when not fully broken from the Modification UI.
  • Commandeered ship slots start in varying health states.
  • Fix: Any 0HP drones in the fleet when boarding are DISABLED when a ship is boarded. A warning message is displayed if one or more drones in fleet in this condition (message can be turned off under the Difficulty submenu).
  • Fix: Using the teleporter or Transporter will avoid enemies in a room (will place you in a location not occupied by an enemy)
  • Change: Transporter now only takes wear and tear if actually used (using the ‘transport’ command)
  • Minor Add: Hints for beginners on usage for three of the normal ship upgrades (Power manager, Reroute Power, and Transport [in addition to the Transport hint specific to Outposts])
  • Added: New Modification Menu updates for new ship mods and to repair ship upgrade slots
  • Minor Change: Orbit lines in a system view now a little less erratic (objects tend to orbit in the same direction). Only applies on existing players after a Reset or Clear, and only affects the UI (no game logic changes).
  • Minor Change: On the Commandeer UI, Use ENTER and ESC instead of the O and C keys
  • Fix: Slime-only galaxies (where entire galaxy has only slime on all ships) is fixed
  • Fix: Sometimes a drone looted from one ship was missing in the boarding fleet when visiting the next ship.
  • Minor Fix: Modification UI now shows the maximum scrap allowed on your ship
  • Minor Fix: Allow items to be scrapped even when they would exceed the maximum scrap allowed so that any small remaining room in scrap can be filled (anything above the max capacity will be lost - you will get a warning before losing the excess scrap)
  • Minor Fix: Using CTRL+DOWN in the Console after having typed a partial command clears the command line (instead of moving to the top of the history).
  • Minor Warning: If you are still on the Halloween skin, you will be changed back to Default in this version. You are welcome to change the skin back to Halloween if you still want to play with that look.

Thanks!

-Tim Keenan (Duskers creator guy)