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Duskers hotfix (v0.291) for "future" branch

Just some quick fixes to the v0.29 pushed out into the "future" branch earlier this week. Thanks for testing and please let us know if there are other issues!

  • Minor Add: Help manual updated to include some console shortcut keys to the help manual (including CTRL+U/C, ESC, and CTRL+UP/DOWN)
  • Minor Change: Reduce delay before player can type into the Console after responding to a dialog massage
  • Fix: Trading posts were forgetting any ship upgrades (whether randomly placed or sold by player). Noticed when restarting the game and returning to the trading post.
  • Fix: For players with no data, was mistakenly using 999 for maximum scrap and fuel capacity, thinking a run had been started before upgrading to the latest version.
  • Fix: Using the tutorial was mistakenly updating the stats when using drone upgrades
  • Fix: Choose a starting ship (for the player) to be of a type that is commanderable
  • Fix: Probe could mistakenly safely enter a room with a powered defense if the defense had not yet been discovered
  • Fix: Commandeering a ship with a lower scrap capacity than currently owed could allow the player’s current scrap to be MORE than the ship allowed
  • Minor Fix: The mission summary screen was showing wrong value for scrap auto-harvested when commandeering a ship
  • Minor Fix: The mission summary screen was miscalculating total fuel obtained (but was not affecting actual counts)
  • Minor Fix: Remove scrap capacity in galaxy view from side-bar and boarding config ui on ship types that can’t be commandeered