Developer postOriginal post (opens in a new tab)

Duskers Update #9: Game of Drones! (v0.272) Rename drones, new modifications, upgrade adjustments...

Video explaining the update HERE

We took your feedback and added the ability to rename drones, adjusted all the drone upgrades, added mods, reworked outposts/transporters, added more difficulty settings and over 100 other things listed HERE :)

Also I'll be streaming the new build Friday @2pm PT and answering questions HERE

HERE>

For those on the "Future" branch this is simply v0.26 & v0.27 (plus some minor fixes). Thanks for helping us test it! We'll have new updates for you in not too long.

Please let us know your thoughts/feedback on any of the new updates!

Quick summary of some of the fun stuff:

  • Rename your drones! (Ctrl+R on drone config)
  • Added: 2 new drone models (all drone models now have a specific view and the new ones are more rare)
  • Added: Ability to create J-Fuel at a trading post (always - if you can afford it!)
  • Added: New purchasable Magnetic Mod for all droppable drone upgrades (lure, trap, mine, stun, sensor). This also means all of them are not magnetic by default :)
  • Added: Ability to ‘flag’ rooms (visually mark them on the schematic for reference)
  • New Modification: Radiation Shield
  • New Modification: Surveyor (Ship Upgrade) shows rooms likely to flood with radiation
  • Added: Patrol Bots now drop a small amount of scrap when killed. Let the hunt begin!
  • Added: Patrol Bots now destroy sensors they find
  • Added: Can now bump into enemies while stealthed, they will become aware something is there, and possibly attack if you don't’ run & hide. (you now collide with enemies)
  • Major Change: ‘Gatling’ renamed to ‘Turret’, qty reduced to 100 rounds, and damage inflicted reduced
  • Major Change: Brutes and Slime are immune to radiation
  • Change: The Sonic Upgrade no longer recharges between missions (includes a new mod to refill the Sonic)
  • Change: ‘teleport’ requires a 2 second “recharge” delay between uses
  • Change: The Ship Interface is no longer guaranteed to support the ‘shipscan’ command
  • Change: Console commands completion reworked so if there are conflicts one won't just get picked
  • Change: Exploration outline around rooms more obvious (shows you where you’ve been)
  • Easy starting galaxies (see new Difficulty sub-menu under Options to enable - disabled by default)
  • Added: Difficulty options (Easy, Normal, Hard) for Scrap and Upgrade Breaking
  • Added support for 16:10, and unofficial support for many other resolutions *(See below)
  • Added: Option to show airlock warning each time (in “Difficulty…” sub-menu)
  • ...

The rest HERE :)

Thanks!

-Tim (Duskers creator guy)