Video explaining the update HERE
We took your feedback and added the ability to rename drones, adjusted all the drone upgrades, added mods, reworked outposts/transporters, added more difficulty settings and over 100 other things listed HERE :)
Also I'll be streaming the new build Friday @2pm PT and answering questions HERE
HERE>
For those on the "Future" branch this is simply v0.26 & v0.27 (plus some minor fixes). Thanks for helping us test it! We'll have new updates for you in not too long.
Please let us know your thoughts/feedback on any of the new updates!
Quick summary of some of the fun stuff:
- Rename your drones! (Ctrl+R on drone config)
- Added: 2 new drone models (all drone models now have a specific view and the new ones are more rare)
- Added: Ability to create J-Fuel at a trading post (always - if you can afford it!)
- Added: New purchasable Magnetic Mod for all droppable drone upgrades (lure, trap, mine, stun, sensor). This also means all of them are not magnetic by default :)
- Added: Ability to ‘flag’ rooms (visually mark them on the schematic for reference)
- New Modification: Radiation Shield
- New Modification: Surveyor (Ship Upgrade) shows rooms likely to flood with radiation
- Added: Patrol Bots now drop a small amount of scrap when killed. Let the hunt begin!
- Added: Patrol Bots now destroy sensors they find
- Added: Can now bump into enemies while stealthed, they will become aware something is there, and possibly attack if you don't’ run & hide. (you now collide with enemies)
- Major Change: ‘Gatling’ renamed to ‘Turret’, qty reduced to 100 rounds, and damage inflicted reduced
- Major Change: Brutes and Slime are immune to radiation
- Change: The Sonic Upgrade no longer recharges between missions (includes a new mod to refill the Sonic)
- Change: ‘teleport’ requires a 2 second “recharge” delay between uses
- Change: The Ship Interface is no longer guaranteed to support the ‘shipscan’ command
- Change: Console commands completion reworked so if there are conflicts one won't just get picked
- Change: Exploration outline around rooms more obvious (shows you where you’ve been)
- Easy starting galaxies (see new Difficulty sub-menu under Options to enable - disabled by default)
- Added: Difficulty options (Easy, Normal, Hard) for Scrap and Upgrade Breaking
- Added support for 16:10, and unofficial support for many other resolutions *(See below)
- Added: Option to show airlock warning each time (in “Difficulty…” sub-menu)
- ...
The rest HERE :)
Thanks!
-Tim (Duskers creator guy)