Uploaded for testing :
- dx11-no-graphics-jobs branch - this has the Experimental Graphics Jobs disabled, but VR and GPU Skinning support is active
- dx11-no-vr - this has the VR support disabled (I *think* - it looks like Unity might quietly turn it back on during the build)
- dx11-no-vr-sdk - this has the valve VR sdk disabled (As above, tho, Unity just turned it back on after the build, so I'm not 1000% sure it's removed)
- dx11-no-gpu-skinning - this has GPU skinning disabled. I think that this is the least likely of the candidates, and I'm /really/ hoping it's graphics jobs, else my future is going to get very awkward.
The more feedback I get, the greater the chances of narrowing in on a fix!