And here we are at the 4th patch, confusingly with the version number 3.09, a mere 24 days since the last one! After 14 hours of live streaming this patch, I'm at least a little confident in saying there there's no crippling bugs, and as of now, the Mac, PC and Linux versions have all been matched up to this patch. Bleeding Edge patch service should be resumed early next week ;-)
New Features
- Shift-mousewheel cycles through available weapons
- Ore Extractors will automatically check adjacent storage hoppers for Drill Heads. Merry Christmas, end-game players! -
- Snowmen for Dapper DLC owners!
- Cryogenic storage! Most efficient in the Cold Cavern, this system allows you to keep Ruined Organic parts in storage until you can Recombine them.
- Recombined Organic Matter can be crafted into Pristine Organic items - get farming!
- TL;DR - do this Ruined Bug Parts -> Cryo Hopper -> Recombinator -> Recombined Organic Matter -> Normal Hopper -> Player Inventory -> SelfCraft -> Desired Pristine
- Added Calmers and Agitators, allowing you to better manage your threat generation. Don't over do it.
- Added DireWolf20 'Overdid it!' Achievement.
Major Improvements
- Huge performance increases in really large (>10,000) machine worlds. A 4 gig I7 should now be able to deal with worlds up to 300k machines (!!)
- New SmartVis(tm) system means that all entities can obey Segmen Vis - things like Minecart Tracks should
- Much improved Hive Mind growth and loot table system.
- Mynocks are now saved to disk, making farms possible:
- CamoBots should now be a much bigger threat to your underground power network systems. Defend appropriately!
- Tons of network improvements. I've spent a LOT of time playing as a client on other people's worlds, and it's at least within 80% of where I'd like it to be.
Quality of Life improvements
- Most Machines now show a read (not estimated) Power-Per-Second (pps) usage
- T5 batteries show useful PPS flow information
- Increased richness of biomass veins and cores
- Cold Caverns should be much improved, visually, with new lighting and new animated plants.
- Lots of new achievements, fixes to old achievement, and achievement tracking progress!
- Basic LPTs rebalanced to be more useful in the first 4-6 hours of the game
- Added Rubble and SuperDig (Left-Ctrl) hints for new players.
- Added Clearing! message to help out with knowing when to move veins
- New Icons, Normal Maps and Textures all over.
- Ctrl-M is now a toggle on music, and should be stored in persistentsettings.ini
- Pressing TAB to make ARTHER 'come closer' also works if he's docked.
- Generic Machine UI is no longer ridiculously tiny - no more pointless scrolling!
- Conveyor Filters support Organic types.
- Significant improvements to world backup and restoration.
- Loads of auto-reported crash fixes!
As ever, you can find the full patch notes over at the forum