21 short days after leaving Early Access, I'm pleased to announce the version 2 patch.
The focus for this patch has been a lot of the feedback from the new player base, as well as taking advantage of the 3-week period to move to a much newer version of Unity, and get that tested. The newer Unity version adds a raft of fixes for Linux, as well as improved performance across the board.
What else to mention? I'm aware that multiplayer is in need of more love, sales are good... time for me to fix up all the forum posts and start on version 3. Version 3 should make charging the OET much easier, with much better power generators, another tier of weaponry, and access to the Tier-4 ores.
Major Features
- This is Unity 4.6.9 - about 18 months newer than the last version of Unity we were using!
- Improved corrupted world recovery (doing what I can to overcome Windows' awful file system)
- Fixed a bunch of achievements!
- Major improvments to wasp route finding
- Added Organic Solar Panels!
- Added brand new Advanced Conveyor Filters, allowing SPECIFIC filtering of items!
- Added Tunnelling mobs - still using placeholder graphics, but this is to get better feedback from players, as opposed to not knowing what's going on.
- Added Threat Generators and Calmers, allowing you to control your threat better (Still using placeholder graphics)
- Rebalanced wasp attacks
- SpiderBot improvements
- Added detail setting "bloom" to the console
- Segment pop-in has been substantially improved
- DAPPER DLC OWNERS! You can now colourise torches with the paintgun!
- Conveyor Slopes!
- High-tier batteries now correctly level charge between them.
- Improved initial tutorial experience. Hopefully it's a lot less subtle now.
- Much improved Conveyor and Storage Hopper interactions; should lead to a much more even split of resources.
- Missiles have substantially boosted damage and reduced construction costs
Full Patch notes available here :
http://steamcommunity.com/app/254200/discussions/0/523897653295682540/
Thank you to everyone who's supported FortressCraft so far! ːpcraceː