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Fun stats!

So, lots of copies were sold in the Hallowe'en sales, but sadly, they were are 75% off. Feeling guilty about how cheap it was? Well, why not purchase all the DLC ;-)

So, I noticed that we had a GREAT peak of 600 players on Sunday night, but that the sale purchases aren't in line with that. The conclusion is that people like buying games a lore more than they like playing them - I was then asked if I could track that, and why yes, yes I can!

  • 82.9% of purchasers have managed to run the game.
  • 82.8% of people have managed to leave the main menu.
  • 30% of players have never entered survival mode.
  • 50% of players have never extracted a single ore (yes, 20% of players have basically just entered survival mode, looked at trees or the sky or something, and then quit)
  • 3% MORE players have located the build gun than extracted any more - I suspect down to button mashing.
  • 42% of players have died in game.
  • 16.6% of players have made it out of the initial Tier-1 area, by fitting a suit heater.
  • 15% of people have managed to build automated defences of some sort.
  • 6% of players have joined a multiplayer world.
  • 1.5% of players have downloaded a mod.

That means that 83.4% of players haven't fitted the suit heater. Let that sink in. 64 lithium bars and some pretty easy research.

This leads me to remind myself that I need to not forget the start game, the UI, the guiding of new players.

When I see complaints on the forum that "We don't need handholding, the missions tell me what to do, this is a sandbox, I should be able to do what I want, it's obvious, it's easy", remember that over EIGHTY PERCENT of players haven't hit T2 - something that you can manage in about 5 hours in normal play, and probably 2-3 hours in Rapid mode!