Details here: http://steamcommunity.com/app/254200/discussions/0/648814843666457443/
Patch notes here!
- Marked off music as OGG, saving about 400 megs of ram. Very sorry!
- Ore Smelters complete; crafting not hooked up, so don't waste your time smelting stuff yet!
- Added StorageHopper code to allow collection of Smeltable Ores.
- NON-CODE TASK! Designed the first 4 tiers of minerals, machines, suit upgrades and locked areas.
- Started work to force players to use smelted bars to craft with, not raw ore.
- Added support in the Inventory system for Items and non-cubetypes.
- Fixed Detail Block previews in Hotbar Configurator.
- Added 4 new achievements to form the start of a 'roadmap' for Survival.
- Building ores in creative mode now builds at the full texture stage, not depleted
- Fix lithium texture staging
- Added 'value' console command for creative mode to manually set the build value. This allows you to build alternative ore stages, should you want to.
- Updated Machine descriptions
- Hidden unimplemented light blocks from block selection and scroll wheel
- Mousewheel scroll and pageup/pagedown now move the hotbar selection and will automatically change tabs. (we will evaluate if people like this in creative or if we should just limit this to survival)
- Reduced Meteor-style explosions from 300 ms to 30 ms!
- Dropship now crashes on first run through
- Default base now created at dropship crash site
- First run now has first-pass intro sequence
- Fixed Horizon shader. Finally.
- Respawn player at logout position in creative as well as survival. (use the console command Teleport if you are lost!)
- Added Titanium
- Added Nickel
- Fixed StorageHoppers occasionally causing a thread death when accessing an object as it's deleted
- Thread Death is no longer silent, and will let the user know!
- Fixed issue with Unity being stupid under certain circumstances. This is a critical fix and will be rolled out soon.
- Build2Me and SuperDelete are now on a configurable key
- Added debug for people who have special characters in their Steamnames.
- Survival:
- Replaced MatterMover with bespoke models
- External temperatures now calculated better.
- Up to 50 metres underground now lerps to the stable median between night and day (upshot, the day is warmer than underground, and night time is colder than underground)
- Each 100 metre drop underground is a 2C rise in temperature. This is fairly close to real life, and will probably get changed.
- Torches no longer cost 15 coal, and are back to 5. Sorry.
- You can no longer take batteries past 100% by touching them against eachother
- First mob added, tentatively called the CamoBot. Don't blink. Blink and you're dead.
- SFX for CamoBots
- Reverb (fairly) correctly calculated.
- Further improvements to the spiderbot
- Fixed Crafting spam
- Fixed Grapple spam
- Refactored Ore Extractors to track down a rare crash
- Altered HotBar to be setup with the first Machines you'll need for Survival in a fresh game#
- First tentative steps towards non-infinite resources.
- Fixed leak with Collectables at max range
- Craftable objects now drop at a much slower speed, so you shouldn't lose them
- Limited non-ore digging to a maximum of 4/second.
- Added autodelete by keeping the RMB pressed!
- Manually mining ore depletes the ore instead of removing it, at a 10% success rate
- Maths : Player is approximately 6x the speed of an Ore Extractor, but 80,000 times more boring.
- Ore Extractors deplete ore correctly. You're unlikely to run out, however!
- Ore Extractors will not attempt to mine depleted ore.
- Boring work to allow better data-driving of resource costs for machinery
- Fixed the most completely idiotic bug in the inventory system that is amazingly abuseable, but apparently no-one noticed.
- Added support for 4096 high texture blocks. Lots of code was rewritten. Lives were lost. Villages burned. But the task is complete!
- Disabled the extra ARTHER wasting CPU time in the middle of the world
- Auto-crafting system completely rewritten; objects now return information regarding crafting in a handy context-sensitive window in the corner of the screen!
- Fixed incorrect resource description for Power Storage Blocks (they actually need 50 Lithium and 50 Copper) (TY MrSilentDave)
- Implemented MatterMovers. Once they're a bit more polished, I'll push all this work into the next SteamPipe beta.
- Bumped visual display number to 1.3 (oops)
- Laser Power Transmitters now delete correctly
- Temporarily reduces MatterMovers to 1/4 of their expected Energy cost so people will use them. MatterMovers are expected to be high-tier/end game items. They were just easy to code :-)