We've put out a quick hotfix to fix some of the issues caused by "Powered Up". ... but that's not all! The new powerups introduced in "Powered Up" have now been textured! Hooray!
Here's the quick changelog:
- Fixed a framerate issue caused by the animation system animating non-rendered objects. This caused the game to be unplayable for many.
- Added textures (and bloom maps!) for the doomsphere and turbosphere.
- Wave missiles are now properly quicksaved.
- Added the ForceUpdateAnimation() AI script command which forces an animation to be instantly updated. This ensures that objects spawned at bone locations will spawn properly if the object is off screen.
- Oculus's railgun attack now spawns from the proper position. Same goes for the railgunners.
- Fixed an issue which led to replays desyncing for objects that spawn dependent on an animation.