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07.15.14 Update is live!

Let's hit the trenches!

We also encourage you all to join the official Steam Group and chat with us! [url=]http://steamcommunity.com/games/253510[/url]

New stuff in the update:

  • Warwitch Deneghra's Ghost Walk Spell is now fully functional!

  • Warwitch Deneghra's Influence Spell is also now fully functional!

  • Temple Flameguard now have Critical Effect: Continuous Fire on their spears.

  • The debuff from the Trencher Rifle Grenade is now described when the target is hit, and its effect added to the affected unit's card.

  • Units with no combat actions left are now automatically deselected after 2 seconds instead of immediately.

  • Players can now click directly on a warjack during the Control Phase to allocate focus. Right clicking on the warjack will remove focus.

  • Units on the Minimap now change color when activated, and when they are no longer able to activate that turn.

  • Our second multiplayer map, Trenches at the Border, has been added!

    These items have been fixed in the update:

  • Cygnar Trencher Rifle Grenade debuff now only applies to the primary target.

  • Sorscha is now immune to Critical Freeze, Icy Gaze, and cannot be targeted by Freezing Grip.

  • Mechanithrall Pounce will no longer knock down large and medium base units.

  • Extra 'Shield Wall Flame Spear' button removed from Temple Flameguard.

  • Dispel on Kreoss's Spellbreaker weapon now spelled correctly.

  • Temporary Fix for the Focus Allocation screen extending off the screen. A scrollbar will now appear if there are too many upkeep spells and effects to shake.

  • Fixed problem of running out of texture memory frequently, resulting in blurry, low-res looking textures

    Known Issues:

  • If one player leaves the match while the other player is in the Faction Selection screen, they are not notified the player left and may become stuck.

  • Players may become stuck trying to join matches immediately after the host closes that match.

  • Heavy Warjacks cannot trample through small-base units that are adjacent to one another.

  • Heavy Warjacks cannot trample if their trample movement would incur a free strike.

  • If a unit receives a free strike while attempting a run action, the run will be interrupted, and the unit will lose their run action.

  • AOE attacks do not apply damage or Continuous Effects if the original target is killed.

  • Set Defense does not increase defense against slam attacks.

  • Spray Attacks do not ignore Stealth.

  • The player cannot end the Trencher's activation while targeting with the Smoke Grenade.

  • Units sometimes will show incorrect facing after moving diagonally or being hit with a Free Strike.

  • Warjacks will sometimes not play all their attack animations when performing multiple attacks.

  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.

  • Special Icons indicating free strikes or control area will not appear when selecting a destination for the Run action.

  • Units will appear to sink into either platform in the Forest Ruins map when standing on certain squares.

  • Units can move through the stone blocks near each deployment zone.

  • Cloud Effects, such as Smoke Grenades, do not block Line of Sight.

  • Slamming a model into another model does not cause collateral damage or knockdown to the second model.

    Not Yet Implemented:

  • Deneghra's Cull Soul Feature

  • Combined Attacks

  • Warjack Power Attacks: Throw and Two-Handed Throw

  • Custom Squad Construction