New:
4 new warcasters are now available!
Major Markus "Siege" Brisbane added to the Cygnar Faction! Kommander Strakhov added to the Khador Faction! Grand Scrutator Severius added to the Protectorate of Menoth Faction! Iron Lich Asphyxious added to the Cryx Faction! A new action menu has been introduced, with new art and streamlined functionality. Work is still continuing on it, so this is a work in progress. Please give us your feedback! Due to changes to existing units, some old squads will become invalid. You will need to edit those squads and save them to deploy them again. Continued performance enhancements.Below are the current hotkeys! They may be subject to change and more will be added.
Z: deselect unit or end activation. TAB: cycle squad members. SPACEBAR: cycle targets. DEL: end turn. G: toggle grid. ALT-F9: toggle UI.
Known Issues
Strakhov's Overrun ability is currently unavailable. Siege's Breach feat will expire on all enemies when one enemy is hit. Strakhov's Iron Fist grants charge bonuses to friendly units, instead of causing enemies in his control range to be charged with bonuses. Strakhov's Iron Fist does not grant Pathfinder. Strakhov is not immune to some Fire attacks. Severius cannot cast Defender's Ward on himself if Eye of Menoth is active. Serverius's Ashes to Ashes hits more than 6 units within 5 squares of the target, and hits additional targets even if it misses. Siege's Ground Pounder targets enemies instead of targeting an area on the map. Asphyxious's Teleport will not accept destinations he could not normally move to. Units participating in a Combined Ranged Attack may sometimes be able to block LOS to other participating units. Units performing Combined Melee Attack will do a Ranged Attack aiming animation. Units performing Combined Ranged Attack do not Aim at their target. Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result. Revenger Repulsor shield does not push targets it hits or units that attack the Revenger in its front arc. Casting Windrush while affected by Shadowbind will cause the player to become stuck and force the player to end Sorscha's activation prematurely. Heavy Warjacks cannot trample through small-base units that are adjacent to one another. Heavy Warjacks cannot trample if their trample movement would incur a free strike. Set Defense does not increase defense against slam attacks. The player cannot end the Trencher's activation while targeting with the Smoke Grenade. Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike. Warjacks will sometimes not play all their attack animations when performing multiple attacks. Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken. Units will appear to sink into either platform in the Forest Ruins map when standing on certain squares. Units can move through the stone blocks near each deployment zone in forest ruins. Trencher Smoke Grenades and the Flameguard Cleanser's Incinerate produce concealment, but do not function as Cloud Effects. Slamming a model into another model does not cause collateral damage or knockdown to the second model.Crashes
Computers running 32-bit Windows may see a crash when quitting to the main menu. Rare crash occurring on certain hardware configurations. If you experience any crashes, please email us with the circumstance of the crash, your dxdiag file, and warmachinegame.log file.Coming Soon!
Warjack Power Attacks: Throw and Two-Handed ThrowFixed Bugs
Fixed a problem that was causing players to fail to connect consistently. Please let us know if you continue to see Failed to Connect messages.