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8.19.14 - Warcasters and more!

New:

4 new warcasters are now available!

  • Major Markus "Siege" Brisbane added to the Cygnar Faction!

  • Kommander Strakhov added to the Khador Faction!

  • Grand Scrutator Severius added to the Protectorate of Menoth Faction!

  • Iron Lich Asphyxious added to the Cryx Faction!

  • A new action menu has been introduced, with new art and streamlined functionality. Work is still continuing on it, so this is a work in progress. Please give us your feedback!

  • Due to changes to existing units, some old squads will become invalid. You will need to edit those squads and save them to deploy them again.

  • Continued performance enhancements.

    Below are the current hotkeys! They may be subject to change and more will be added.

    Z: deselect unit or end activation. TAB: cycle squad members. SPACEBAR: cycle targets. DEL: end turn. G: toggle grid. ALT-F9: toggle UI.

    Known Issues

  • Strakhov's Overrun ability is currently unavailable.

  • Siege's Breach feat will expire on all enemies when one enemy is hit.

  • Strakhov's Iron Fist grants charge bonuses to friendly units, instead of causing enemies in his control range to be charged with bonuses.

  • Strakhov's Iron Fist does not grant Pathfinder.

  • Strakhov is not immune to some Fire attacks.

  • Severius cannot cast Defender's Ward on himself if Eye of Menoth is active.

  • Serverius's Ashes to Ashes hits more than 6 units within 5 squares of the target, and hits additional targets even if it misses.

  • Siege's Ground Pounder targets enemies instead of targeting an area on the map.

  • Asphyxious's Teleport will not accept destinations he could not normally move to.

  • Units participating in a Combined Ranged Attack may sometimes be able to block LOS to other participating units.

  • Units performing Combined Melee Attack will do a Ranged Attack aiming animation.

  • Units performing Combined Ranged Attack do not Aim at their target.

  • Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.

  • Revenger Repulsor shield does not push targets it hits or units that attack the Revenger in its front arc.

  • Casting Windrush while affected by Shadowbind will cause the player to become stuck and force the player to end Sorscha's activation prematurely.

  • Heavy Warjacks cannot trample through small-base units that are adjacent to one another.

  • Heavy Warjacks cannot trample if their trample movement would incur a free strike.

  • Set Defense does not increase defense against slam attacks.

  • The player cannot end the Trencher's activation while targeting with the Smoke Grenade.

  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.

  • Warjacks will sometimes not play all their attack animations when performing multiple attacks.

  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.

  • Units will appear to sink into either platform in the Forest Ruins map when standing on certain squares.

  • Units can move through the stone blocks near each deployment zone in forest ruins.

  • Trencher Smoke Grenades and the Flameguard Cleanser's Incinerate produce concealment, but do not function as Cloud Effects.

  • Slamming a model into another model does not cause collateral damage or knockdown to the second model.

    Crashes

  • Computers running 32-bit Windows may see a crash when quitting to the main menu.

  • Rare crash occurring on certain hardware configurations.

  • If you experience any crashes, please email us with the circumstance of the crash, your dxdiag file, and warmachinegame.log file.

    Coming Soon!

  • Warjack Power Attacks: Throw and Two-Handed Throw

    Fixed Bugs

  • Fixed a problem that was causing players to fail to connect consistently. Please let us know if you continue to see Failed to Connect messages.