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8.12.2014 - Minor Updates and bugfix week!

We're switching into a 2-week release cycle to focus on wrapping other aspects of the game (and catch our breath a little!) Hotfixes and and minor patches will still come out as needed, but our larger push is going to be every two weeks now. So here are the goodies with this week's drop:

Updates:

  • There is now a confirmation when a unit makes a run action or the player ends the turn. These can be turned off in the options menu.

  • Quick Match has been added! Quick Match will automatically connect to you any player using quick match and the same map.

  • 2 Warjack requirement for squads has been lifted.
    Note: The Warjack points for Warcasters will keep their doubled value.

  • A Chat button has been added to the top of the match screen. This opens a Steam chat with your current opponent.

  • At the end of a match, the option has been included to add your opponent to your steam friends list.

  • Continued performance enhancements.

    Below are the current hotkeys! They may be subject to change and more will be added.

    Z: deselect unit or end activation
    TAB: cycle squad members
    SPACEBAR: cycle targets
    DEL: end turn
    G: toggle grid
    ALT-F9: toggle UI

    Known Issues

  • If a player reaches the end of the countdown waiting for their opponent to connect, that player will see a defeat screen.

  • Units paricipating in a Combined Ranged Attack may sometimes be able to block LOS to other participating units.

  • Units performing Combined Melee Attack will do a Ranged Attack aiming animation.

  • Units performing Combined Ranged Attack do not Aim at their target.

  • Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.

  • Revenger Repulsor shield does not push targets it hits or units that attack the Revenger in its front arc.

  • Casting Windrush while affected by Shadowbind will cause the player to become stuck and force the player to end Sorscha's activation prematurely.

  • Heavy Warjacks cannot trample through small-base units that are adjacent to one another.

  • Heavy Warjacks cannot trample if their trample movement would incur a free strike.

  • Set Defense does not increase defense against slam attacks.

  • The player cannot end the Trencher's activation while targeting with the Smoke Grenade.

  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.

  • Warjacks will sometimes not play all their attack animations when performing multiple attacks.

  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.

  • Units will appear to sink into either platform in the Forest Ruins map when standing on certain squares.

  • Units can move through the stone blocks near each deployment zone in forest ruins.

  • Trencher Smoke Grenades and the Flameguard Cleanser's Incinerate produce concealment, but do not function as Cloud Effects.

  • Slamming a model into another model does not cause collateral damage or knockdown to the second model.

    Crashes

  • Computers running 32-bit Windows may see a crash when quitting to the main menu.

  • Rare crash occurring on certain hardware configurations.

    If you experience any crashes, please email us with the circumstance of the crash, your dxdiag file, and warmachinegame.log file.

    Coming Soon!

  • Warjack Power Attacks: Throw and Two-Handed Throw

    Fixed Bugs

  • Fixed a crash that would occur if a warcaster died in the maintenance phase from continuous fire or corrosion.

  • Exemplar Cinerator's Weapon Master feature now properly boosts the damage of their melee attacks.

  • The Gun Mage's Critical Brutal Runeshot now shows the appropriate probable damage when targeting an enemy.

  • Stryker's Earthquake Spell no longer inflicts damage.

  • Warcasters no longer forfeit their movement when casting spells after standing up from a knockdown.

  • Spray Attacks now ignore Stealth and Concealment.

  • Cull Soul now grants Cryx Warcasters 2 Focus Points for every soul.

  • Flameguard Cleanser's Incinerate will now cause damage on the initial hit, and on any units that move through the persistent AOE.

  • Flameguard Cleanser's Incinerate AOE will now scatter on a miss.

  • The Defender Warjack can now trample!

  • Repenter and Flameguard Cleanser's flamethrower no longer continuously fire.