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8.5.14 More units and Squad Building!

CHOOSE YOUR WEAPONS!

Take your mastery of steam-powered combat to a new level with the latest update as SQUAD CONSTRUCTION is introduced to the WARMACHINE: Tactics Beta!

No more fixed builds. No more wishing you had a different configuration of warjacks and warriors. Now you can. Using a point-based purchase system, you can customize your squad load out from your available roster of units to your own specifications and style of play. And with new units appearing in the game every week, the options for how you construct your squad will be almost limitless.

To test your squad building skills, today’s update also includes a new warrior unit for each faction:

Reap the souls from the battlefield and let your warcaster’s magic dominate her enemies with Cryx’s insidious SKARLOCK THRALL.

Khador’s IRON FANG PIKEMEN join the Motherland’s army, protected by heavy armor and tower shields and armed with powerful blasting pikes that can crack the iron-hide of the toughest warjacks.

With rune-inscribed magelock pistols, the ARCANE TEMPEST GUN MAGES unleash magically enhanced firepower against those who would threaten Cygnar.

Armored in the mighty steel plate of fallen brothers that has been blessed with the words of Menoth, the Protectorate’s EXEMPLAR CINERATORS carry both the fire of the Lawgiver and the sacrifice of their fellows into every battle.

Choose your faction. Build your squad. Battle!

Check out the new units!

Release notes:

  • Gun Mages have been added to the Cygnar Faction!

  • Iron Fang Pikemen have been added to the Khador Faction!

  • Exemplar Cinerators have been added to the Protectorate of Menoth Faction!

  • Skarlock Thralls have been added to the Cryx Faction!

  • Warwitch Deneghra now has the Cull Soul ability and her Skarlock Thrall has Soul Taker.

  • Squad Construction is now available!
    Note: Squads now require a minimum of at least two warjacks in each squad. Each Warcaster has double their warjack points to accommodate.

  • Visit our forums for detailed instructions on how to use the new Squad Construction feature.

  • Removed the * values for damage calculation and replaced them with the actual damage numbers.

  • Continued performance enhancements.

    Known Issues

  • The Gun Mage's Critical Brutal Runeshot does not show its extra critical damage when targeting (It will still inflict the extra damage)

  • Flameguard Cleanser's Incinerate AOE will not scatter on a miss, but does not deal blast damage or damage upon entering the persistent AOE.

  • Units performing Combined Melee Attack will do a Ranged Attack aiming animation.

  • Units performing Combined Ranged Attack do not Aim at their target.

  • Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.

  • Repenter and Flameguard Cleanser's flamethrower visually appears to be continuously firing.

  • Revenger Repulsor shield does not push targets it hits or units that attack the Revenger in its front arc.

  • Warcasters who cast a spell after standing up from a knockdown will lose their movement action.

  • Casting Windrush while affected by Shadowbind will cause the player to become stuck and force the player to end Sorscha's activation prematurely.

  • Heavy Warjacks cannot trample through small-base units that are adjacent to one another.

  • Heavy Warjacks cannot trample if their trample movement would incur a free strike.

  • Set Defense does not increase defense against slam attacks.

  • Spray Attacks do not ignore Stealth or Concealment

  • The player cannot end the Trencher's activation while targeting with the Smoke Grenade.

  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.

  • Warjacks will sometimes not play all their attack animations when performing multiple attacks.

  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.

  • Units will appear to sink into either platform in the Forest Ruins map when standing on certain squares.

  • Units can move through the stone blocks near each deployment zone in forest ruins.

  • Trencher Smoke Grenades and the Flameguard Cleanser's Incinerate produce concealment, but do not function as Cloud Effects.

  • Slamming a model into another model does not cause collateral damage or knockdown to the second model.

    Crashes

  • Computers running 32-bit Windows may see a crash when quitting to the main menu.

  • Rare crash occurring on certain hardware configurations.

    If you experience any crashes, please email us with the circumstance of the crash, your dxdiag file, and warmachinegame.log file.

    Coming Soon!

  • Warjack Power Attacks: Throw and Two-Handed Throw

    Fixed Bugs

  • Disabled an incomplete voice chat. Players with microphones will no longer spontaneously hear one another during the match.

  • The Vanquisher's Thresher attack now makes separate attack rolls and does its full melee damage for each target.