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7.29.14 Patch is live! Release notes here!

New!

  • The Defender Warjack has been added to the Cygnar Faction!
  • The Marauder Warjack has been added to the Khador Faction!
  • The Vanquisher Warjack has been added to the Protectorate of Menoth Faction!
  • The Nightwretch Bonejack has been added to the Cryx Faction!
  • Combined Attacks are now available for Trenchers, Winterguard Stormblades and Man-o-War Shocktroopers. Note: Combined Attacks are still a work in progress, and there may be situations where the abilities do not function correctly.
  • Each faction now has a three pre-made squads to select at the start of a match. At least one of the new squads for each faction includes the new Warjacks.
  • Improved Connectivity with low-speed internet connections.
  • New options in graphics settings menu
  • Continued performance enhancements.

    Known Issues

  • The Vanquisher's Thresher attack does not do the weapon's full melee damage and does not make a seperate attack roll for each valid target.
  • Flameguard Cleanser's Incinerate AOE will not scatter on a miss but does not deal blast damage, or damage upon entering the persistent AOE.
  • Units performing Combined Melee Attack will do a Ranged Attack aiming animation.
  • Units performing Combined Ranged Attack do not Aim at their target.
  • Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.
  • A visual issue where the Repenter and Flameguard Cleanser's flamethrower sometimes appears to be continuously firing.
  • Revenger Repulsor shield does not push or move targets it hits or units that attack the Revenger in its front arc.
  • Warcasters who cast a spell after standing up from a knockdown will lose their movement action.
  • Casting Windrush while affected by Shadowbind will cause the player to become stuck and force the player to end Sorscha's activation prematurely.
  • Heavy Warjacks cannot trample through small-base units that are adjacent to one another.
  • Heavy Warjacks cannot trample if their trample movement would incur a free strike.
  • Set Defense does not increase defense against slam attacks.
  • Spray Attacks do not ignore Stealth or Concealment
  • The player cannot end the Trencher's activation while targeting with the Smoke Grenade.
  • Units sometimes will show incorrect facing after moving diagonally or being hit with a Free Strike.
  • Warjacks will sometimes not play all their attack animations when performing multiple attacks.
  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.
  • Units will appear to sink into either platform in the Forest Ruins map when standing on certain squares.
  • Units can move through the stone blocks near each deployment zone in forest ruins.
  • Trencher Smoke Grenades and the Flameguard Cleanser's Incinerate produce concealment but do not function as Cloud Effects.
  • Slamming a model into another model does not cause collateral damage or knockdown to the second model.

    Crashes

  • Computers running 32-bit Windows may see a crash when quitting to the main menu.
  • Rare crash occurring on certain hardware configurations.

    Coming Soon!

  • Deneghra's Cull Soul Feature
  • Warjack Power Attacks: Throw and Two-Handed Throw
  • Custom Squad Construction

    Fixed Bugs

  • Sustained Attack no longer applies its 100% chance to hit to other units with Sustained Attack.
  • Flameguard Cleanser's Vent ability now causes Continuous Fire.
  • Brute Thrall's Line Breaker can now be used after making an advance.
  • Brute Thrall's Souless Roar how has the appropriate range of 5 squares instead of 2.
  • Damage from Continuous Effects will no longer occur on the turn the Effect expires.
  • Special Icons indicating free strikes or control area will now appear correctly when selecting a destination for the Run action.
  • Fixed incorrect settings in Settings menu.