The Defender Warjack has been added to the Cygnar Faction!
The Marauder Warjack has been added to the Khador Faction!
The Vanquisher Warjack has been added to the Protectorate of Menoth Faction!
The Nightwretch Bonejack has been added to the Cryx Faction!
Combined Attacks are now available for Trenchers, Winterguard Stormblades and Man-o-War Shocktroopers. Note: Combined Attacks are still a work in progress, and there may be situations where the abilities do not function correctly.
Each faction now has a three pre-made squads to select at the start of a match. At least one of the new squads for each faction includes the new Warjacks.
Improved Connectivity with low-speed internet connections.
New options in graphics settings menu
Continued performance enhancements.
Known Issues
The Vanquisher's Thresher attack does not do the weapon's full melee damage and does not make a seperate attack roll for each valid target.
Flameguard Cleanser's Incinerate AOE will not scatter on a miss but does not deal blast damage, or damage upon entering the persistent AOE.
Units performing Combined Melee Attack will do a Ranged Attack aiming animation.
Units performing Combined Ranged Attack do not Aim at their target.
Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.
A visual issue where the Repenter and Flameguard Cleanser's flamethrower sometimes appears to be continuously firing.
Revenger Repulsor shield does not push or move targets it hits or units that attack the Revenger in its front arc.
Warcasters who cast a spell after standing up from a knockdown will lose their movement action.
Casting Windrush while affected by Shadowbind will cause the player to become stuck and force the player to end Sorscha's activation prematurely.
Heavy Warjacks cannot trample through small-base units that are adjacent to one another.
Heavy Warjacks cannot trample if their trample movement would incur a free strike.
Set Defense does not increase defense against slam attacks.
Spray Attacks do not ignore Stealth or Concealment
The player cannot end the Trencher's activation while targeting with the Smoke Grenade.
Units sometimes will show incorrect facing after moving diagonally or being hit with a Free Strike.
Warjacks will sometimes not play all their attack animations when performing multiple attacks.
Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.
Units will appear to sink into either platform in the Forest Ruins map when standing on certain squares.
Units can move through the stone blocks near each deployment zone in forest ruins.
Trencher Smoke Grenades and the Flameguard Cleanser's Incinerate produce concealment but do not function as Cloud Effects.
Slamming a model into another model does not cause collateral damage or knockdown to the second model.
Crashes
Computers running 32-bit Windows may see a crash when quitting to the main menu.
Rare crash occurring on certain hardware configurations.
Coming Soon!
Deneghra's Cull Soul Feature
Warjack Power Attacks: Throw and Two-Handed Throw
Custom Squad Construction
Fixed Bugs
Sustained Attack no longer applies its 100% chance to hit to other units with Sustained Attack.
Flameguard Cleanser's Vent ability now causes Continuous Fire.
Brute Thrall's Line Breaker can now be used after making an advance.
Brute Thrall's Souless Roar how has the appropriate range of 5 squares instead of 2.
Damage from Continuous Effects will no longer occur on the turn the Effect expires.
Special Icons indicating free strikes or control area will now appear correctly when selecting a destination for the Run action.