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12.9.14 Patch is up!

Events!

  • We will be streaming live on Twitch with Twin Galaxies on Monday the 15th from 5PM to 7PM PST!
  • Santa Butcher will be available as free DLC during the holidays! Keep an eye out to find out how to get him!
  • The next community tournament will be on January 17th and 18th!
  • Join our #WTFridays developer stream and community events every Friday!
  • We have an upcoming podcast with ArtistryInGames.com--date and time TBA!

    NEW!

  • Swamp Bridges, a new multiplayer map, is now available.
  • You can now set a unit's facing during their move action by dragging the right mouse button.
  • More hotkeys can be configured under key bindings options.
  • Global leaderboards have been implemented.
  • Continued performance improvements.

    FIXED!

  • Corrupted Sturgis can now heal himself.
  • Sorscha can once again charge after using Wind Rush.
  • Subtitles have been added to the single player cinematics.
  • Corporal Rourke's Gunfighter ability has been implemented.
  • Dead Stormcallers in Mission 6 no longer count as rescued if you kill the nearby Temple Flameguard.
  • Khador should no longer get 2 turns in Mission 13.
  • Ironfang Pikemen in Mission 18 are no longer constantly in Shield Wall.
  • Mission 18 should now end if the player removes all the Butcher's hit points.
  • Fixed a crash that would occur when a Warjack slammed into a warrior unit.
  • Fixed an issue where some users would experience a crash after the Iron Lich Overseer cutscene in Mission 11.
  • The gates in Mission 5 and Mission 9 now cannot be passed through until they are destroyed by the Trencher Sergeant's Explosive Charges.
  • Attacks granted by Ancillary Attack can no longer be boosted by unspent focus.
  • Ranged Attacks granted by Ancillary Attack can no longer benefit from the aiming bonus.
  • Reach is now factored into Combined Melee Attack.
  • The two Trenchers and Stormblade outside your squad in Mission 13 will now join you after the mission starts.
  • The Butcher's Flashing Blade will no longer automatically miss units with Occultation.
  • Fixed a rare crash in Mission 20

    Known Issues

  • The water texture on some single player missions can appear as a solid grey texture.
  • The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.
  • Asphyxious's and Sturgis's Teleport will not accept destinations they could not normally move to.
  • Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.
  • Heavy Warjacks do not incur freestrikes from trampling.
  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.

    Crashes

  • Rare crash occurring on certain GPU/hardware configurations.
  • A rare crash may happen during Mission 20.
  • If you experience any crashes, please email us with the circumstance of the crash and your dxdiag file and your warmachinegame.log file.

    Coming Soon!

  • Unit painter
  • Control zones in multiplayer matches