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11.4.14 Update is LIVE! Butcher and Feora!

NEW!

  • Kommander Zoktavir, The Butcher Unleashed has been added to the Khador Faction!

  • Feora, Protector of the Flame, has been added to the Protectorate of Menoth Faction!

  • Introducing the Dispersal system! Many upkeep and unit-targeting spells will now 'disperse' and affect 3 nearby warrior units.

  • Extreme Warcaster Skins added! Ground Zero Siege, Menoth's Glory Kreoss, Dragon Touched Asphyxious, and Red Rage Butcher.

  • Units now have voices!

  • Key Bindings added to options! This is a work in progress.

  • An early preview of the upcoming Action Camera is now enabled! You can disable this in gameplay options.

  • Continued performance enhancements.

    Fixed Bugs

  • Units should no longer become stuck in their activation. (If you still experience this bug, please email us your logs.)

  • Change Facing now costs movement, preventing players from changing a unit's facing, and then charging.

  • Extreme Juggernaut's Ice Axe now does its correct damage.

  • Temple Flameguard now have their Ranked Attacks.

  • Warjacks and Warcasters will no longer fail to play some of their attack animations when attacking in sequence.

  • Warjack Power Attack Push now properly moves units.

  • Removed stray slashes during the Tutorial Narration.

    Known Issues

  • Mac OSX.10 users will see heavy graphic glitches due to an Apple/OpenGL driver regression. We are looking into a workaround for this.

  • Large units colliding due to Throw or Slam are not knocked down or damaged.

  • Units cannot be slammed or thrown off of elevated terrain.

  • The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.

  • Pathfinder and abilities that grant Pathfinder are not functioning for Strakhov, Sturgis and the Butcher.

  • Asphyxious's and Sturgis's Teleport will not accept destinations they could not normally move to.

  • Units performing Combined Melee Attack will do a Ranged Attack aiming animation.

  • Units performing Combined Ranged Attack do not Aim at their target.

  • Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.

  • Revenger Repulsor shield does not push targets it hits or units that attack the Revenger in its front arc.

  • Casting Windrush while affected by Shadowbind will cause Sorscha's activation to end prematurely.

  • Heavy Warjacks do not incur freestrikes from trampling.

  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.

  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.

  • Arc Nodes do not correctly act as the point of origin for a spell.

    Crashes

  • Computers running 32-bit Windows may see a crash when quitting to the main menu.

  • Rare crash occurring on certain hardware configurations.

    If you experience any crashes, please email us with the circumstance of the crash, your dxdiag file, and warmachinegame.log file.

    Coming Soon!

  • Warjack Power Attack: Two-Handed Throw

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