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10.07.14 - Bigger and Better Than Ever!

As WARMACHINE: Tactics nears its full release, new content and features continue to fill out this already exciting game experience. In addition to online multiplayer, featuring robust unit rosters and fully-capable squad construction, WARMACHINE: Tactics now includes: SINGLE PLAYER CAMPAIGN LEVELS — The first three levels of the upcoming No Man’s Land single player campaign are now playable, complete with voice overs and including level-complete upgrades for the main character, Lieutenant Allison Jakes. SINGLE PLAYER AI SKIRMISH MODE — Use any custom or pre-made squad against an AI opponent on any multiplayer map. (AI is currently set to an early 'easy' mode, with more advanced difficulties coming later.) WARJACK POWER ATTACKS — Warjacks with an open fist can now throw opponents, and throws and slams now include collateral damage! PLUS, NEW EVEN MORE UNITS ADDED! This week’s WARMACHINE: Tactics update brings four new warrior units and a whole new range of formidable options to reach out and attack your opponent with! With the added melee distance of his Voltaic Halberd and the ability to arc lighting from one target to another, Cygnar’s STORMGUARD controls his ground until he puts his enemy in it! Armed with a heavy crossbow loaded with Blessed Bolts, the Protectorate’s EXEMPLAR ERRANT boasts enough firepower and weapon mastery to bring Menoth’s enemies to their knees. Hold your breath as Khador’s ASSAULT KOMMANDO storms the battlefield, ruthlessly armed to the teeth with a bladed carbine, combat shield, and grenade launcher loaded with poisonous Strangle Gas rounds. And finally, the bloated mass of Cryx’s foul BILE THRALL shambles into battle, and with the corrosive spray attack of its Bile Cannon, will purge the land of anyone who dares stray too close. From flesh-searing lighting to steel-melting bile, these four new units are going to leave a mark on the battles of WARMACHINE: Tactics, so keep your distance!

ADDITIONAL RELEASE NOTES FOR THIS WEEK

New!

  • The Stormguard has been added to the Cygnar Faction!

  • The Assault Kommando has been added to the Khador Faction!

  • The Exemplar Errant has been added to the Protectorate Faction!

  • The Bile Thrall has been added to the Cryx Faction!

  • Cloud effects now block line of sight!

  • Units now have vaulting animations when they move across elevated terrain and objects!

  • More performance enhancements and fixes for AMD and Mac

    Below are the current hotkeys! They may be subject to change and more will be added.

    Z: deselect unit or end activation. TAB: cycle squad members. SPACEBAR: cycle targets. DEL: end turn. G: toggle grid. ALT-F9: toggle UI.

    Fixed Bugs

  • Units no longer move through small objects, they will instead use a vaulting animation as they pass over the object.

  • Units now gain stealth when moving next to the Iron Lich Overseer after it uses Cloak of Darkness.

    Known Issues

  • Warjack Power Attack Push will not move units.

  • Large units colliding due to Throw or Slam are not knocked down or damaged.

  • Units cannot be slammed or thrown off of elevated terrain.

  • The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.

  • Strakhov's Iron Fist does not grant Pathfinder.

  • Asphyxious's Teleport will not accept destinations he could not normally move to.

  • Units performing Combined Melee Attack will do a Ranged Attack aiming animation.

  • Units performing Combined Ranged Attack do not Aim at their target.

  • Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.

  • Revenger Repulsor shield does not push targets it hits or units that attack the Revenger in its front arc.

  • Casting Windrush while affected by Shadowbind will cause Sorscha's activation to end prematurely.

  • Heavy Warjacks do not incur freestrikes from trampling.

  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.

  • Warjacks will sometimes not play all their attack animations when performing multiple attacks.

  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.

  • Units will appear to sink into either platform in the Forest Ruins map when standing on certain squares.

  • Arc Nodes do not correctly act as the point of origin for a spell.

    Crashes

  • Computers running 32-bit Windows may see a crash when quitting to the main menu.

  • Rare crash occurring on certain hardware configurations.

  • If you experience any crashes, please email us with the circumstance of the crash, your dxdiag file, and warmachinegame.log file.

    Coming Soon!

  • Warjack Power Attack: Two-Handed Throw

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