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9.2.14 Update is now live!

Here's what's new!

  • Want to get more updates on what's going on with Tactics? Sign up for our mailing list!

  • A new multiplayer map, Snowy Valley, has been added!

  • Siege's Breach now applies additional damage after the target's armor is reduced!

  • Gunmages and Skarlock Thralls now have 8 Hit Points.

  • Continued performance enhancements.

  • Below are the current hotkeys! They may be subject to change and more will be added.

    Z: deselect unit or end activation. TAB: cycle squad members. SPACEBAR: cycle targets. DEL: end turn. G: toggle grid. ALT-F9: toggle UI.

    Fixed Bugs

  • Siege's Breach feat no longer expires on all enemies when one enemy is hit.

  • Strakhov's Iron Fist now only allows allied units to charge enemies within Strakhov's Control Range.

  • Strakhov's Iron Fist now allows for warjacks without any focus to charge for free.

  • Headbutt no longer costs 2 focus to boost.

  • Strakhov is now immune to Fire attacks.

  • Having Eye of Menoth active no longer prevents Severius from casting Defender's Ward on himself.

  • Siege's Ground Pounder no longer targets enemies, now properly targets a space on the map.

  • Units within Siege's Foxhole spell will no longer block Line of Sight.

  • The player can now end the Trencher's Activation while targeting a Smoke Grenade.

  • Unit Cards now show the remaining ammo for the Winterguard Rocketeer and Trencher Grenadier.

  • The Vanquisher can now use Trample.

  • Cover objects should no longer block line of sight.

    Known Issues

  • The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.

  • Strakhov's Overrun ability is currently unavailable.

  • Strakhov's Iron Fist does not grant Pathfinder.

  • Asphyxious's Teleport will not accept destinations he could not normally move to.

  • Units participating in a Combined Ranged Attack may sometimes be able to block LOS to other participating units.

  • Units performing Combined Melee Attack will do a Ranged Attack aiming animation.

  • Units performing Combined Ranged Attack do not Aim at their target.

  • Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.

  • Revenger Repulsor shield does not push targets it hits or units that attack the Revenger in its front arc.

  • Casting Windrush while affected by Shadowbind will cause Sorscha's activation to end prematurely.

  • Heavy Warjacks cannot trample through small-base units that are adjacent to one another.

  • Heavy Warjacks cannot trample if their trample movement would incur a free strike.

  • Set Defense does not increase defense against slam attacks.

  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.

  • Warjacks will sometimes not play all their attack animations when performing multiple attacks.

  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.

  • Units will appear to sink into either platform in the Forest Ruins map when standing on certain squares.

  • Units can move through the stone blocks near each deployment zone in forest ruins.

  • Trencher Smoke Grenades and the Flameguard Cleanser's Incinerate produce concealment, but do not function as Cloud Effects.

  • Slamming a model into another model does not cause collateral damage or knockdown to the second model.

    Crashes

  • Computers running 32-bit Windows may see a crash when quitting to the main menu.

  • Rare crash occurring on certain hardware configurations.

  • If you experience any crashes, please email us with the circumstance of the crash, your dxdiag file, and warmachinegame.log file.

    Coming Soon!

  • Warjack Power Attacks: Throw and Two-Handed Throw