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Patch Updates Galore! 7/14-8/19

July 14th, 2015

Announcements:

-A new damage system has been implemented! See balance changes for details!
-New art for the Action Panel!
-Miniature version of unit cards now appear when targeting enemies or allies.
-In a multiplayer game, the second player is now able to view the first player's deployment as it happens.
-On-screen indicators now indicate when control zones and flags activate on scenario maps.
-Control point score indicator now indicates the point threshold required to win the match.
-A fix is now included for the infamous Stuck Activation Bug!
-Apotheosis Warcasters Coming Next Update!
-We continue to improve performance issues.

Balance Changes
-A new damage system has been implemented! All unit attacks now do base damage + a random +1, -1 or 0. Base damage has also been universally increased across all units.
-Critical hits now do guaranteed max possible damage, instead of extra damage.
-Warcaster 'Heal Self' ability now heals 2 Hit-Points for each focus spent.
-All Warcasters and Warriors have increased health.
-ARM on all Warjacks have increased by 1.
-Bonejacks DEF reduced to 3 from 4.
-Iron Lich Overseer ARM reduced to 2 from 3.
-Iron Lich Overseer DEF reduced to 2 from 3.
-Iron Lich Overseer Health increased to 15 from 12.
-Iron Lich Overseer Point Cost increased to 6 from 5.
-Critical Brutal changed to always add 3 damage instead of Additional Damage.
-Combined Ranged and Melee Attack bonuses now exclude the unit who initiates the attack.

Fixed Bugs
-Applied a fix that should stop players from getting stuck within a unit's activation.
-Warjacks can no longer slam units at odd, slanted angles.
-The Blessed advantage on the Errant's Crossbow now properly ignores buffs to ARM and DEF.
-HP and Focus no longer disappear in Squad Constructor.
-Magnus' Hit and Run feat will now work properly if a player ends a turn without having activated all units.
-Lightning Storm, Breath of Corruption, Incinerate - Initial ability usage deals damage and RIP respects entering/ending activation.
-Upkeep spells applied to warriors through dispersal are no longer prevented from being moved to the warcaster on a re-cast.
-An ability that hits automatically will now override a defensive modifier that causes an automatic miss.
-Units who contribute to a combined attack against a target they cannot hit (for example, through Stealth) no longer apply their bonus to the combined attack.

Known Issues
-Control Range and Movement borders are excessively large and blurry when the Depth of Field Quality setting is turned on in the Graphics Options.
-The Mangler's Thresher attack does not benefit from boosted attack rolls while under Magnus's Iron Aggression.
-Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-The Achievements 'Multi-Talented' , 'Bigger is Better' and 'Battle Mage' are not unlocking correctly.

Crashes
-Rare crash may occur on certain GPU/hardware configurations.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.

Unimplemented
-Unit painter.
-Asynchronous Play.

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8/19/2015

Announcements:

Captain E. Dominic Darius ans his Halfjacks have been added to the Cygnar faction!
Karchev the Terrible has been added to the Khador faction!
The Harbinger of Menoth has been added to the Protecorate of Menoth faction!
Lich Lord Terminus has been added to the Cryx faction!
A new in-game chat system has been introduced!
New Targeting Interface!
We continue to improve performance issues.

Balance Changes
The Blind Effect from Gorman Di Wulfe's Black Oil no longer forfits movement or action, but now inflicts -2 SPD, MAT and DEF, and the unit cannot use ranged attacks, magic attacks, special actions or special attacks.
The Retribution Battle Mage's Kinetic Whirlwind is no longer a cloud effect. It will not block line of sight, but still provides concealment and stops combined ranged attacks.
Self Sacrifice ability removed from Exemplar Errants
Ironfang Pikemen Penetrating Blast no longer ignores armor gained from retaining focus.
Ironfang Pikemen given Relentless Charge advantage.
Control Zone in Swamp Bridges has been widened.
Steelhead Halberdier's Pike Hedge will now trigger if a unit runs into a Steelhead's melee range.
Stormguard given Ranked Attacks advantage.
Manticore Combo Strike damage increased from 12 to 14.
Gorgon Combo Strike damage increased from 8 to 10.
Bile Thrall point cost dropped from 4 to 3.
Bile Thrall Health reduced from 10 to 6.
Assault Kommando Health reduced from 13 to 12.
Cinerator point cost dropped from 6 to 5.
Cinerator health reduced from 20 to 18.
Boomhowler health increased from 14 to 18.

Fixed Bugs
Remains-In-Place effects now damage units that are pushed into the effects.
The range of Trample Power Attcks now properly increases with movement bonuses.
Winterguard Grapeshot is no longer considered a Special Attack, and can be used when the Winterguard is blocked from doing Special Attacks.
Battle Mage's should no longer be able to use Kinetic Lift after using Force Bolt.
The Tool-tips for Runeshot Critical Brutal and Covering Fire now show the correct damage.

Known Issues
Control Range and Movement borders are excessively large and blurry when the Depth of Field Quality setting is turned on in the Graphics Options.
The Mangler's Thresher attack does not benefit from boosted attack rolls while under Magnus's Iron Aggression.
Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
The Achievements 'Multi-Talented' , 'Bigger is Better' and 'Battle Mage' are not unlocking correctly.
And AI Controlled Darius may skip his activation if his Halfjacks are all engaged.
Haljack primed mines disappear when used in skirmish.

Crashes
Rare crash may occur on certain GPU/hardware configurations.
If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.

Unimplemented
Unit painter.
Asynchronous Play.