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Spring Patch Updates

4/21/15

Announcements:

-Apotheosis Warjack Thunderhead is now available to the Cygnar Faction!
-Apotheosis Warjack Behemoth is now available to the Khador Faction!
-Apotheosis Warjack Avatar of Menoth is now available to the Protectorate Faction!
-Apotheosis Helljack Deathjack is now available to the Cryx Faction!
-The issue with Alternate Skin DLC has been resolved! Alternate skins are once again available for selection in Squad Constructor.
-We continue to improve performance issues.

Fixed Bugs:

-Alternate Skins are now working correctly!
-Movement and control area borders have a brighter highlight to make them easier to see on snowy maps.
-The water texture on single player missions 11, 13 and 14 no longer have a grey texture.
-Siege now has a proper animation when he performs his Ground Pounder ability.
-Assault Kommando Flamethrower 5th Border Legion skin no longer fires his flamethrower out his side.
-Stormsmith Stormcallers ability Stormcall: Single Strike once again has a proper Visual Effect when hitting a target.
-Fixed a rare instance where Mission 5 would not end if there were enemies remaining on Jake's side of the destroyed bridge.
-Fixed an issue where units could get stuck under the Soul Chamber in Mission 15 after it was destroyed.
-Achievements on Missions 10, 16 and 18 should now unlock correctly.

Known Issues:

-The Mangler's Thresher attack does not benefit from boosted attack rolls while under Magnus's Iron Aggression.
-Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-The Renegade warjack's Critical Shred does not trigger on a charge.
-The Achievements 'Multi-Talented' , 'Bigger is Better' and 'Battle Mage' are not unlocking correctly.

Crashes:

-Rare crash may occur on certain GPU/hardware configurations.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.

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6/9/2015

Announcements:

Multiple Balance changes to Damage, Unit Health, Unit Costs and Blast Damage!
Unit Card UI updated with new art and style!
Events in the Combat Log are now color coded for their category.
Out of Turn actions now streamlined so fewer clicks are needed to activate and end them.
Appotheosis Warcasters Coming Soon!
We continue to improve performance issues.

Balance Changes:
Blast Damage from AOE attacks now do one point less damage than the direct hit from the ability, spell or weapon.
Units in Shield Wall are now immune to Critical Hits as long as at least one unit adjacent to them is also in Shield Wall.
Severius's Ashes to Ashes damage increased from 3 to 5.
Focus gained on kills during Vyros's Perfect Execution increased from 1 to 2.
Deathjack now only receives 1 focus per soul instead of 2.
Thunderhead now has Disruption on its Shock Fists, instead of Critical: Disruption.
Gorman's Black Oil Mat and Rat penalties reduced from -3 to -2.
Mage Hunter Infiltrator Gang changed to Gang Fighter, receiving bonuses to Attack and Damage against enemies engaged with any friendly faction units, not just ones with Gang as well.
Assault Kommando Flamethrower now has the 'Shove and Shoot' ability.
Brute Thrall Souless Roar ranged extended from 5 squares to 8.
Greygore Boomhowler's Rage Howl range reduced from 10 squares to 8, Rat and Mat penalty reduced from -2 to -1.
Reduced the Aiming Bonus from 2 to 1.
Reduced Critical Hit Bonus Damage from 2-4 to 1-3.
Reduced Exemplar Errant's Sword Damage from 3 to 2.
Increased Behemoth Armor from 5 to 6.
Reduced Jarok Croe armor from 1 to 0.
Reduced Cutthroat armor from 1 to 0.
Reduced Mage Hunter Infiltrator armor reduced from 1 to 0.
Marauder Point Cost reduced from 14 to 12.
Gorman Point Cost increased from 5 to 6.
Kell Bailoch Point Cost increased from 4 to 5.
Man-o-War Shocktrooper Hit Points increased from 14 to 16.
Man-o-War Kovnik Hit Points increased from 14 to 16.
Cinerator Hit Points increased from 14 to 16.
Brute Thrall Hit Points increased from 14 to 16.
Vassal of Menoth Hit Points decreased from 10 to 8.
Gorman Hit Points decreased from 10 to 8.
Eiryss Hit Points decreased from 10 to 8.
Kell Bailoch Hit Points decreased from 10 to 8.
Assault Kommando Hit Points increased from 8 to 9.
Assault Kommando Flamethrower Hit Points increased from 8 to 9.
Temple Flameguard Hit Points decreased from 10 to 9.
Flameguard Cleansers Hit Points decreased from 10 to 9.
Cutthroats Hit Points increased from 8 to 9.

Fixed Bugs
Kell Bailoch can no longer fire a second shot after he uses Crippling and Disabling shots.
The Greylord's Blizzard can no longer target Mercenaries, only Friendly Faction models.
Arcing Fire is now listed under weapons with Arcing Fire.
Removed incorrect information in Tooltip for Tough.
Removed incorrect information in Tooltip for Snipe spell.
The Renegade warjack's Critical Shred now properly triggers on a charge.
Unit Card Hit Points and Focus no longer periodically disappear in Squad Constructor.

Known Issues
Control Range and Movement borders are excessively large and blurry when the Depth of Field Quality setting is turned on in the Graphics Options.
The Mangler's Thresher attack does not benefit from boosted attack rolls while under Magnus's Iron Aggression.
Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
The Achievements 'Multi-Talented' , 'Bigger is Better' and 'Battle Mage' are not unlocking correctly.

Crashes
Rare crash may occur on certain GPU/hardware configurations.
On rare occasions the game will become stuck in a unit's activation.
If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.

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