City Streets is ready to go!
EVENTS!
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The Hydra can now gain more than his maximum focus allocation through the Kinetic Capacitor.
Players no longer have to deselect units when their actions are finished. Selecting another units will automatically deselect them. (This can be turned off in the options menu)
The Squad Constructor now lists alternate skins for a unit as a collapsible list underneath the base unit.
Mercenary units are now listed beneath faction units on the Squad Constructor.
City Streets multiplayer map is now available.FIXED!
Trampling units now resolve free strikes at the end of their movement.
Canceling out of a charge no longer prevents a new charge destination from being selected.
Changed the Grid Highlights on squares affected by spells to a less overwhelming color and style.
The damage bonus on a ranged weapon is now properly displayed in the character information window.
Move actions can no longer be performed after special attacks.
Spells cast by non-warcaster units are considered combat actions.
Units charging range of Positive Charge now get the MAT bonus on the charge swing.
Fixed an issue where a Free strike could stop a warjack from completing a run.
The Hydra can no longer trigger Chain Attack: Grab and Smash after making a power attack.
The Hydra can no longer use the free power attack from Chain Attack: Grab and Smash on a different target.
Fixed an issue where Vyros's Eliminator triggered his extra movement on killing friends with blast damage, and not when killing enemies with blast damage.
Throw attacks no longer displace units of the same size as the thrown unit.
Greygore Boomhowler can no longer make a second Fell Call after leading a Combined Melee Attack.
Severius's Eye of Menoth spell no longer causes Death Sentence to deal damage.
The Bonus damage from Backstab and Poison now properly stack.
Units immune to blast damage will now take damage from Asphyious's Consuming Blight feat, as it is no longer consider blast damage.
The Eye of Menoth spell now correctly shows the bonus RAT on a unit's ranged weapon.
Ancillary Attack now allows all the warjack's weapons to be used.
Ancillary Attack no longer allows a Warjack to use both their Ranged and Melee weapon when near a knocked down unit.
Jarok Croe and the Cutthroats can no longer use Bushwack to charge a unit and then use a move action.
Gorman, Eiryss and the Gun Mages special attacks are now listed on their unit cards.
Flank bonus no longer affects spells, is restricted to melee attacks.
Energizer spell movement no longer affected by Blind.
Exemplar Errants can no longer trigger Quick Work by Killing a Friendly Unit.
The Overrun spell can no longer trigger by killing friendly units.
The Gun Mage Thunderbolt Runeshot can no longer push friendly units.
Temple Flameguard can no longer charge units behind Cloud Effects.
Battle Mages can no longer charge units behind Cloud Effects.
Silence of Death no longer affects ranged weapons.
Electrify can now trigger from power attacks.
Units that forfeit movement can no longer change facing and make a ranged attack.
Blast Damage now inflicts the correct damage type from the parent spell or special attack.
Log entries now indicate whether damage is blast or non-blast damage.
The Blind effect from Gorman's Black Oil no longer blocks non-offensive spells.
Units participating in a combined ranged attack will no longer get the Aiming Bonus if they had moved that turn.
Eiryss is now able to charge.
Assault Kommandos now do proper charge damage from Assault and Battery.
Cloud effects properly grant concealment.
Severius' Death Sentence no longer grants rerolls to attacks from the target unit.KNOWN ISSUES
The water texture on some single player missions can appear as a solid grey texture.
The Mangler's Thresher attack does not benefit from boosted attack rolls while under Magnus's Iron Aggression.
Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
The Renegade warjack's Critical Shred does not trigger on a charge.