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Medieval Zombie Survival Strategy

With today's update, we hit a major milestone - end of Early Access Phase 1. We made it this far! With great help from our community and your feedback, we came a long way since EA launch almost two months ago. But, we are far from done with two more EA milestones ahead of us. once again thanks for your support!

This weekend we`ll finally start some minor marketing moves to increase our player population to acceptable levels. At the same time, we are increasing the price to $24.99 ($5 more), which we`ll continue to do as we reach EA development milestone. We hope to continue development with our community and continue to add new features to the game from your feedback through our next two milestones of early access.

Now onto the patch - oh it`s a good one! First of all we are proud to announce a new major game mechanic, Zombies! Leaving the battlefield full of dead can be very detrimental. This is now a truly a Medieval Zombie Survival Strategy game. Additionally, we have reworked and optimized almost all the textures in the game to not only increase FPS but also to increase quality. Besides these two huge updates, there are numerous bug fixes and other optimizations added in this patch. Those of you with a good ping and internet connection will also enjoy absolutely lagless multiplayer, we are still working on getting it optimized for lower-end connection, or high pings.

-Zombies horror survival feature added to gameplay
-Dead bodies that are not looted turn into Zombies in 5 minutes
-Zombies are harmless by day, aggressive by night
-Visual update to game textures, clean and crisp
-Visual updates to terrain textures - more details
-Reduced client download size by nearly 1 GB
-Fixed major bug with singleplayer sometimes giving no items reward
-Reworked networking code - fix for extreme lag in some matches
-Greatly improved pathfinding and combat performance, fixing combat lag
-Various fixes and improvements to Chapter 1
-Units gain experience in combat up to 5 times faster
-Fixed major bug with some of the level being revealed
-Major addition to Russian localization - translated 1/2 of the text
-Russian localization courtesy of Kyzuyrin Daniil
-Greatly reduced hitpoints - 70% less, of the escalade and siege ladder
-Fixed building human stone walls before palisade construction is complete
-Fixed major issue with singleplayer campaign showing no corpses
-Fixed corpses not saving in singleplayer skirmish
-Fixed many minor bugs
-Additional camera controls - Camera Left/Right, Q/E
-Additional camera controls - Zoom In/Out, R/F
-Holding Shift allows multiple building placements