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Patch 0.1.2 - You asked for it

Another great patch today, just in time for the weekend.

This time around we concentrated on player requested features, as well as features that you`ve voted for. Keep in mind - that we are NOT ignoring Pathfinding & Combat fixes, but these are complex projects, that will be included later this month.

Some of the player requested features include - expanding the singleplayer with 3 AI towns to fight against, ability to place multiple buildings by holding down shift button, long-requested multiple click attack fix, as well completely reworked Item reward system based on your feedback.

Thanks for you continuous support, and we are happy to say we are expecting a lot more players this weekend, so it should get much easier finding games.

Wishing everyone a great weekend!

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==MAJOR FIXES AND ADDITIONS==
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-Singleplayer expanded to feature 3 AI players
-Place multiple buildings by holding Shift while placing a building
-Fixed major issue of players attacking something multiple times
-Fixed all issues with Rewards not being given, or not random enough
-Greatly improved terrain texture quality
-Reworked sound notification system - only one player hears notifications

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=SMALLER FIXES AND ADDITIONS=
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-Saved game now properly saved technologies
-Fixed all buttons being unlocked in buildings on reloading the game
-Saved Game now properly saves corpses
-Low resolution terrain textures now look much better
-Removed Peasants Repair Siege button
-Improvements to the main loading screen
-Inside the battle - Exit button changed into Menu button
-Improved text positioning for Battle Queue text

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======BALANCE CHANGES======
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-Singleplayer reward increased 3X on beating all the AI players
-Greater chance of Rare and Epic cards on victory (Common 50%, Uncommon 25%, Rare 15%, Epic 10%)
-Winners can get Common cards as well now
-Daily Reward increased to 3 items
-Decreased Wizard buildings upgrade costs by 50%
-Decreased Dwarf buildings upgrade costs by 50%
-Added upgrade building button to Elven Magic Guild
-Added 40 wood to hut cost increasing it to 60 wood, 50 food.
-Increased House wood cost from 50 to 80.
-Increased Breeding Ceremony by 100%
-Increased all techs by 30% gold. Added gold cost to all techs.