We have a great patch for you today, probably the biggest one we had so far.
The main accomplishment is adding several player requested features, from singleplayer saving, to showing battle search Que. We also did our best to fix last remaining out of sync issues in 2vs2 and FFA. In addition players with older video cards should also experience significantly better performance.
With this patch milestone, and all the new players who are joining us this week, we should be well set for the weekend ahead.
During the next two weeks we have two goals ahead of us - first is to improve pathfinding, and combat performance, another is to greatly increase multiplayer performance with ping checks, and other additions. With this complete KW2B will be in amazing shape by mid May, finally ready for us to start adding new features and content.
Thanks for you continuous support.
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==MAJOR FIXES AND ADDITIONS==
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-Fixed all out of sync issues effecting majority of 2vs2 and FFA games
-Major improvement to GUI button response. Every mouse click on buttons detected
-Major improvement to visual performance on various options
-Singleplayer Save Option - one save at a time only
-Added low terrain quality option - saves up to 15 FPS on low end systems
-Reward items fix - items given will always be random now
-Reward items fix - victor gets at least 2 items, and of better quality
-Fixed exploit with exiting PvP to get reward items
-Fixed rare game breaking issue with GUI disappearing
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=SMALLER FIXES AND ADDITIONS=
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-Added tooltip to the Battle menu that shows how many player are searching for PvP
-Fixed issue with unit tasking arrow getting stuck on screen
-Improved object draw distance, doesn`t cut off objects on screen
-Fixed flickering shadow bug on medium settings
-Fixed walk-through human and elven palisade bug
-Corrected Human Barracks position and collision
-Fixed units jumping from one wall to another in Elven towns
-Fixed wall issues in Orcish towns
-Reward and Defeat reward items are only earned in PvP if there`s actual battle
-Added sound notification for multiplayer game starting
-Fixed Send Items issue with player having to have 2 items to send
-On reload campaign checkpoints workers no longer have all buildings available
-Prevented various singlelpayer saving exploits
-AI town in singleplayer now spawned randomly
-Fixed units getting stuck in a human barn building
-Fixed minor issues with units getting stuck in buildings
-Fixed Elven Magic guild tech unlock
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======BALANCE CHANGES======
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-Fixed looting corpses giving huge amounts of gold for high level troops
-Cavalry counter units - Halberdier, Sentry, Impaler are now much more effective
-Rebalanced elven deer - Max population decreased to 25, with income greatly increased