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Polite Zombies, Dragons, Survivial and Loot

After two long weeks, our massive updated 1.1.4 is finally ready, and that time was well spent!.

This patch makes everything about the game play and feel better; we are also adding a lot of new and original gameplay. We are expecting our next patch by July 6th, that should include some big pathfinding and performance projects.

And so we are proud to present patch 1.1.4. This patch includes dozens of our players suggestions - from making Zombies work right, and countless fixes across the board, to some cool gameplay additional - from Dragons guarding treasures around the land, that can be unlocked by your Hero Units, to being able to capture NPC locations around the map.

As always - thanks for your great feedback! We couldn`t have balanced Zombies without it. We hope you`ll continue to enjoy the game, and please let us know on the forums - What projects you would like us to work on next.

========Zombie Changes=======
-Updated Zombie textures, and animations
-Zombie balancing: health 20% lower, health point regeneration lowered by 50%
-Zombie balancing: Zombies spawning strategy will no longer work
-Zombie spawn changes: Take longer to spawn, spawn in waves every 2 minutes, perish after 8 minutes
-Zombie spawn changes: Number of Zombies depends on quality of the dead unit, higher cost - more Zombies
-Zombie spawn changes: will no longer spawn in the town area, unless there`s a lot of corpses
-Zombie spawn changes: only humanoid units will not spawn Zombies. Large units, and siege doesn`t
-Zombie counters: Zombies vulnerable to fire, will catch fire and spread to other zombies
-Zombie counters: Zombies will leave stronghold of defeated player
-Zombie AI changes: Zombies will consume corpses daytime

========Major Fixes and Additions=======
-Major update to ranged unit - greatly improved accuracy
-Potential fix for the combat CTD crash (set Sound quality to low or medium)
-Units attack much better, with less standing around
-NPC camps with walls can now be captured
-Each level now has a Dragon protecting a treasure
-Added new craftable item treasure, can be opened by Heroes after killing Dragon
-New art for lootable NPC treasure - food, gold, stone, wood
-Russian Translation, updated, courtesy of Kyzuyrin Daniil
-German Translation, major update, courtesy of Max Huber

========Minor Fixes and Additions=======
-Small increase to maximum camera zoom in
-Reworked Dragon flying - very fast, and works across entire level
-Several World Editor fixes
-Added new achievement on completing Chapter 1
-Fixed lagspike during intro cinematic for Battle levels
-Livestock visual for growing overtime corrected
-Fighting Fires for Peasants not works properly - will use water from wells and rivers
-Fixed Dragon Slayer hero not having a name tag

=======Balance Changes======
-Reduced starting resources
-Siege Ladders hitpoints greatly reduced, easily killed, makes Siege Towers more useful
-Default Elven wood income increased by 100%
-Forest Spirit wood income increased by 30%
-Forest Spirit training time decreased by 60%
-Elven Deer training time decrease by 70%
-Elven Warden Stone and Gold gathering rates increased by 50%
-Looting corpses provides 40% more resources
-All palisade gates hitpointed increase by 100%
-Nurfed Human Cavalry Scouts card - now gives only 2 Cavaliers
-Unit Speed decreased - cavalry by 10%-20%, formation bonus by 10%
-Livestock movement rates greatly reduced
-Major buff to Dragons and Hydra - increase all stats
-Major buff to Dragon abilities - great for hit and run
-Dragons now have to apply twice as many points to increase their resistance
-Major buff to Heroes - increase hitpoints, resistance and damage
-Hero attack is now not interrupted by any other attacks
-Halbedier cost changed to Food and Wood only